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D&D Older Editions, OSR, & D&D Variants
M:tG 3.0 to 3.5, Wave 2 - Thrulls!
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<blockquote data-quote="HellHound" data-source="post: 1978963" data-attributes="member: 3397"><p><strong>Thrull Champion</strong></p><p></p><p>Medium Aberration</p><p>Hit Dice: 4d8+8 (26 hp)</p><p>Initiative: +2 (+2 Dex)</p><p>Speed: 30 ft</p><p>AC: 17 (+2 Dex, +5 Natural)</p><p>Attacks: Slam +6 melee or Weapon +6 melee</p><p>Damage: Slam d6+3 or Weapon +3</p><p>Face/Reach: 5 ft by 5 ft / 5 ft</p><p>Special Qualities: Incredible Morale</p><p>Saves: Fort +3, Refl +3, Will +3</p><p>Abilities: Str 16, Dex 14, Con 14, Int 10, Wis 8, Cha 14</p><p>Skills: Intimidate +6, Sense Motive +4, Spot +5, Search +6, Hide +4, Move Silently +4</p><p>Feats: Power Attack</p><p>Climate/Terrain: Underground, indoors</p><p>Organization: Straggler (1), Team (1-2), Breeding Pit (1-4), Colony (2-9).</p><p>Challenge Rating: 2</p><p>Treasure: Normal</p><p>Alignment: Neutral Evil</p><p>Advancement: 5-7 HD (medium-sized), 8-10 HD (largesized)</p><p></p><p>Thrull Champions were bred for combat, and were trained and worked to be useable in the place of the Ebon Hand’s mercenary forces. But left to themselves in the Breeding Pits, they also became the natural leaders of the Thrulls and led them through the Thrull Revolt against their erstwhile masters. Even the dark and brooding Necrites fell</p><p>devotion and loyalty towards the Champions. If not for the Champions, the Thrull Rebellion would certainly have failed, or perhaps never have started.</p><p></p><p>Most Champions are generally humanoid in build, but many have tentacular limbs in the place of arms or legs. They all have pure black skin and blue eyes. They all look quite</p><p>powerful with muscles showing clearly beneath their thick black hides.</p><p></p><p>COMBAT</p><p></p><p>Thrull Champions live for combat. They try to get into the middle of it like the Derelor, but also try to command the other Thrulls while at it. While fighting they emit an ululating “song” that is completely inhuman and somewhat unnerving the first time it is heard. They attack with whatever weapons they have at hand, otherwise falling back to using their bare fists.</p><p></p><p>Incredible Morale (Su): Thrull champions gain a +4 morale bonus on all saves against fear. As long as a Thrull Champion is present within 200 feet of another Thrull</p><p>(including other Thrull Champions) that thrull gains a +2 morale bonus to all saves, to hit, damage and hit points per hit die. Incredible Morale bonuses do stack, so a Thrull in</p><p>the company of 4 Thrull Champions gains +8 to all saves, to hit, damage and hit points per die (and each Thrull Champion gets +6 to saves, to hit, damage and hit points</p><p>per die).</p></blockquote><p></p>
[QUOTE="HellHound, post: 1978963, member: 3397"] [b]Thrull Champion[/b] Medium Aberration Hit Dice: 4d8+8 (26 hp) Initiative: +2 (+2 Dex) Speed: 30 ft AC: 17 (+2 Dex, +5 Natural) Attacks: Slam +6 melee or Weapon +6 melee Damage: Slam d6+3 or Weapon +3 Face/Reach: 5 ft by 5 ft / 5 ft Special Qualities: Incredible Morale Saves: Fort +3, Refl +3, Will +3 Abilities: Str 16, Dex 14, Con 14, Int 10, Wis 8, Cha 14 Skills: Intimidate +6, Sense Motive +4, Spot +5, Search +6, Hide +4, Move Silently +4 Feats: Power Attack Climate/Terrain: Underground, indoors Organization: Straggler (1), Team (1-2), Breeding Pit (1-4), Colony (2-9). Challenge Rating: 2 Treasure: Normal Alignment: Neutral Evil Advancement: 5-7 HD (medium-sized), 8-10 HD (largesized) Thrull Champions were bred for combat, and were trained and worked to be useable in the place of the Ebon Hand’s mercenary forces. But left to themselves in the Breeding Pits, they also became the natural leaders of the Thrulls and led them through the Thrull Revolt against their erstwhile masters. Even the dark and brooding Necrites fell devotion and loyalty towards the Champions. If not for the Champions, the Thrull Rebellion would certainly have failed, or perhaps never have started. Most Champions are generally humanoid in build, but many have tentacular limbs in the place of arms or legs. They all have pure black skin and blue eyes. They all look quite powerful with muscles showing clearly beneath their thick black hides. COMBAT Thrull Champions live for combat. They try to get into the middle of it like the Derelor, but also try to command the other Thrulls while at it. While fighting they emit an ululating “song” that is completely inhuman and somewhat unnerving the first time it is heard. They attack with whatever weapons they have at hand, otherwise falling back to using their bare fists. Incredible Morale (Su): Thrull champions gain a +4 morale bonus on all saves against fear. As long as a Thrull Champion is present within 200 feet of another Thrull (including other Thrull Champions) that thrull gains a +2 morale bonus to all saves, to hit, damage and hit points per hit die. Incredible Morale bonuses do stack, so a Thrull in the company of 4 Thrull Champions gains +8 to all saves, to hit, damage and hit points per die (and each Thrull Champion gets +6 to saves, to hit, damage and hit points per die). [/QUOTE]
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