Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
M2: The Search for Goblin HQ
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manzanita" data-source="post: 1814818" data-attributes="member: 10109"><p><em>Is Nurlan is heading directly towards the moathouse, or trying to scout around it? Much better cover would be available going around it. The cover leading up to it from the clump of trees where the party resides is scarce. Approaching the moathouse directly would lead Nurlan to the the river, about 15 feet wide at that point, across from a stone wall, about 20 feet high. There are two portions of the wall on the East which are crumbled. One at the SE corner, the other on the SE corner of a prominatory on the NE. Getting closer to these points might reveal whether the river is fordable there. The crumbled walls could probably be climbed, assuming the party could cross the river, though it would be slow and potentially dangerous. There is an open drawbridge on the South wall.</em></p><p></p><p>As the party watches Nurlan sneak off, feint clanks can be heard, persumably from the moathouse. It sounds like the hammering of a blacksmith.</p></blockquote><p></p>
[QUOTE="Manzanita, post: 1814818, member: 10109"] [I]Is Nurlan is heading directly towards the moathouse, or trying to scout around it? Much better cover would be available going around it. The cover leading up to it from the clump of trees where the party resides is scarce. Approaching the moathouse directly would lead Nurlan to the the river, about 15 feet wide at that point, across from a stone wall, about 20 feet high. There are two portions of the wall on the East which are crumbled. One at the SE corner, the other on the SE corner of a prominatory on the NE. Getting closer to these points might reveal whether the river is fordable there. The crumbled walls could probably be climbed, assuming the party could cross the river, though it would be slow and potentially dangerous. There is an open drawbridge on the South wall.[/I] As the party watches Nurlan sneak off, feint clanks can be heard, persumably from the moathouse. It sounds like the hammering of a blacksmith. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
M2: The Search for Goblin HQ
Top