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M2: The Search for Goblin HQ
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<blockquote data-quote="Manzanita" data-source="post: 1819421" data-attributes="member: 10109"><p><strong>The approach</strong></p><p></p><p>The group readies their weapons, and heads out towards the crumbled SW corner of the moathouse. The party tries to use what cover it can find, but considering the party size and compostion, and the limited cover available, they must largely hope that no one looks their way.</p><p></p><p>At first this seems to be the case. The leader is able to get to within 10 feet of the moat before a shrill whistle is heard from the ramparts above. The party is now in the shadow of the moathouse, and the head and shoulders of a humanoid can be seen over the battlement above them. From your current position, you cannot tell how deep the water is. It flows slowly and is dark. At its shortest points, the rubble from the corner's collapse is only about 5 feet from the outside shore of the moat. A good jump would get someone over. </p><p></p><p>Initiative:</p><p>Somac, Irene, Ashnar, Tenebryn, Nurlan,</p><p>Moathouse Defenders (who will shoot an arrow)</p><p>Charlyn, Tor, Rinaldo</p><p><em></em></p><p><em>I took the liberty of positioning the party. You may also want to review the climb and jump skill. The jump would be easy for many if they have the 20 foot straight run to start (each square is 5 feet). Climbing up the rubble takes both hands, and doesn't look too difficult if people weren't attacking you. (about DC 10)</em></p></blockquote><p></p>
[QUOTE="Manzanita, post: 1819421, member: 10109"] [b]The approach[/b] The group readies their weapons, and heads out towards the crumbled SW corner of the moathouse. The party tries to use what cover it can find, but considering the party size and compostion, and the limited cover available, they must largely hope that no one looks their way. At first this seems to be the case. The leader is able to get to within 10 feet of the moat before a shrill whistle is heard from the ramparts above. The party is now in the shadow of the moathouse, and the head and shoulders of a humanoid can be seen over the battlement above them. From your current position, you cannot tell how deep the water is. It flows slowly and is dark. At its shortest points, the rubble from the corner's collapse is only about 5 feet from the outside shore of the moat. A good jump would get someone over. Initiative: Somac, Irene, Ashnar, Tenebryn, Nurlan, Moathouse Defenders (who will shoot an arrow) Charlyn, Tor, Rinaldo [I] I took the liberty of positioning the party. You may also want to review the climb and jump skill. The jump would be easy for many if they have the 20 foot straight run to start (each square is 5 feet). Climbing up the rubble takes both hands, and doesn't look too difficult if people weren't attacking you. (about DC 10)[/I] [/QUOTE]
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