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M2: The Search for Goblin HQ
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<blockquote data-quote="Knight Otu" data-source="post: 1876213" data-attributes="member: 192"><p><em>If I were in the position of the cleric, after seeing the goblins slaughtered, I'd propably try to get the safety of those undead Thain mentioned, but keep Irene as a hostage for possible negotiations, to get out more safely. That reminds me...</em></p><p> </p><p> "<strong>With my current remaining spells, I fear I would be of little use against the undead Thain mentioned. A blast of light to distract foes, a spell to light up the darkness, and a spell to sap the strength of a foe. If I could prepare a few new spells, I would be able to prepare a cantrip that is rather effective against them, though. Do any of you if the cleric created the creatures in the dungeon, or if he controls them somehow?</strong>"</p><p> </p><p> (OOC Knowledge Arcana +7 and Religion +4 to find out what either answer means. Also, would my Mage Armor still be active now, and how long would it still last if that's the case?)</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 1876213, member: 192"] [i]If I were in the position of the cleric, after seeing the goblins slaughtered, I'd propably try to get the safety of those undead Thain mentioned, but keep Irene as a hostage for possible negotiations, to get out more safely. That reminds me...[/i] "[b]With my current remaining spells, I fear I would be of little use against the undead Thain mentioned. A blast of light to distract foes, a spell to light up the darkness, and a spell to sap the strength of a foe. If I could prepare a few new spells, I would be able to prepare a cantrip that is rather effective against them, though. Do any of you if the cleric created the creatures in the dungeon, or if he controls them somehow?[/b]" (OOC Knowledge Arcana +7 and Religion +4 to find out what either answer means. Also, would my Mage Armor still be active now, and how long would it still last if that's the case?) [/QUOTE]
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