Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
M2: The Search for Goblin HQ
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manzanita" data-source="post: 2131942" data-attributes="member: 10109"><p><strong>Round 14</strong></p><p></p><p><em>I hate NPCing Irene. I love her but she's such an unpredictable little bitch. Maybe that's why I love her...</em></p><p></p><p>Somac retreats, not wanting to fight the hobgoblins in the dark. A few steps back allows him enough sunlight to fight decently. Irene retreats with him. As they retreat, the rest of the party is advancing, causing the party to cluster at close quarters at the mouth of the cave.</p><p></p><p>Charlyn steers his horse to the cave opening and dismounts, but that's all he can do this round. Nurlan (NPCed) moves to the mouth of the cave. He then casts a <em>light </em> spell on Rinaldo's buckler.</p><p></p><p>From out of the cave comes another flying bottle. This time it hits Somac, exploding and spraying fire on Irene and Rinaldo. <em>(2 pts to Somac, 1 to Rinaldo and Irene.) </em> Somac can feel the oily substance burning on his armor and exposed flesh. He suspects it will continue to burn a little longer if he doesn't act to extinguish it.</p><p></p><p>The hobgoblins pursue their prey, moving into the shadowy area just inside the cave. One strikes again at Somac, missing, although the other grazes Rinaldo with his axe (2 pts). Somac has the wherewithall to return the blow, but is unable to get his greatsword around in the cramped quarters without risking a strike to a friend. He settles with a slight shift of position. Rinaldo feints, easily drawing the hobgoblin off its guard, then thrusts his rapier through its throat with a lighting quick jab. His opponent drops to the wet dark sand.</p><p></p><p>Tenebrynn finds he cannot gain cover at this point from the watery snipers. Now that there is light, perhaps next round the party can enter the cave en masse. He notices the two sahaugin crossbowmen reloading. The ones on the beech reach the square hut and begin smashing in the door.</p></blockquote><p></p>
[QUOTE="Manzanita, post: 2131942, member: 10109"] [b]Round 14[/b] [I]I hate NPCing Irene. I love her but she's such an unpredictable little bitch. Maybe that's why I love her...[/I] Somac retreats, not wanting to fight the hobgoblins in the dark. A few steps back allows him enough sunlight to fight decently. Irene retreats with him. As they retreat, the rest of the party is advancing, causing the party to cluster at close quarters at the mouth of the cave. Charlyn steers his horse to the cave opening and dismounts, but that's all he can do this round. Nurlan (NPCed) moves to the mouth of the cave. He then casts a [I]light [/I] spell on Rinaldo's buckler. From out of the cave comes another flying bottle. This time it hits Somac, exploding and spraying fire on Irene and Rinaldo. [I](2 pts to Somac, 1 to Rinaldo and Irene.) [/I] Somac can feel the oily substance burning on his armor and exposed flesh. He suspects it will continue to burn a little longer if he doesn't act to extinguish it. The hobgoblins pursue their prey, moving into the shadowy area just inside the cave. One strikes again at Somac, missing, although the other grazes Rinaldo with his axe (2 pts). Somac has the wherewithall to return the blow, but is unable to get his greatsword around in the cramped quarters without risking a strike to a friend. He settles with a slight shift of position. Rinaldo feints, easily drawing the hobgoblin off its guard, then thrusts his rapier through its throat with a lighting quick jab. His opponent drops to the wet dark sand. Tenebrynn finds he cannot gain cover at this point from the watery snipers. Now that there is light, perhaps next round the party can enter the cave en masse. He notices the two sahaugin crossbowmen reloading. The ones on the beech reach the square hut and begin smashing in the door. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
M2: The Search for Goblin HQ
Top