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M3: Assassin's Knot (Patlin judging)
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<blockquote data-quote="Manzanita" data-source="post: 2589206" data-attributes="member: 10109"><p>A Rowboat is docked at the end of the pier. The guard nods and ushers you through to it. A wiry middle aged man sits in the back with two oars. “I be Hutchinson” he says. “I’ll take ye to ther island. Be nice if one of yous helped row.”</p><p></p><p>As the boat approaches the island, you are able to see it well. The island is a rocky outcrop that is hardly larger than the tower structure atop it. A single tower just upwards at least 6 stories. Further smaller structures may exist, but are concealed by a stone wall that seems to go all around the island. The tower and wall are plain, but sturdy looking.</p><p></p><p>The boat rows around to the north of the island where you see a single pier jutting into the sea. A pillbox-like guardhouse stands at the place where the pier connects to the island wall. Hutchinson parks the boat and secures it to a post with a rope. He then leads you to the pillbox, where a single lightly armed guard opens the door and ushers you inside. You then walk through a domed wood and stone tunnel, about 7 foot high at its apex, on a curvy path leading to a sturdy metal-enforced oak door. Sunlight occationally peeks through the domed roof as you walk.</p><p></p><p>Hutchinson knocks twice on the door and an eyeslit is pulled back. An eye is placed at the hole briefly. Then the sound of a bolt it heard being pulled back, and the door opens. A pretty young woman, neatly dressed in black and white, smiles curiously at the party and invites them in. Hutchinson nods good bye and returns the way he came. You enter a solidly built stone hall. Torches burn on the walls and several benches trunks and suits of armor dot the sides. The woman leads the party to the nearest door and ushers them into a waiting room, with soft plush couches and low tables. “My name’s Lana. I’ll get you some refreshments. Let me know if you need anything else. The Prince will see you shortly."</p></blockquote><p></p>
[QUOTE="Manzanita, post: 2589206, member: 10109"] A Rowboat is docked at the end of the pier. The guard nods and ushers you through to it. A wiry middle aged man sits in the back with two oars. “I be Hutchinson” he says. “I’ll take ye to ther island. Be nice if one of yous helped row.” As the boat approaches the island, you are able to see it well. The island is a rocky outcrop that is hardly larger than the tower structure atop it. A single tower just upwards at least 6 stories. Further smaller structures may exist, but are concealed by a stone wall that seems to go all around the island. The tower and wall are plain, but sturdy looking. The boat rows around to the north of the island where you see a single pier jutting into the sea. A pillbox-like guardhouse stands at the place where the pier connects to the island wall. Hutchinson parks the boat and secures it to a post with a rope. He then leads you to the pillbox, where a single lightly armed guard opens the door and ushers you inside. You then walk through a domed wood and stone tunnel, about 7 foot high at its apex, on a curvy path leading to a sturdy metal-enforced oak door. Sunlight occationally peeks through the domed roof as you walk. Hutchinson knocks twice on the door and an eyeslit is pulled back. An eye is placed at the hole briefly. Then the sound of a bolt it heard being pulled back, and the door opens. A pretty young woman, neatly dressed in black and white, smiles curiously at the party and invites them in. Hutchinson nods good bye and returns the way he came. You enter a solidly built stone hall. Torches burn on the walls and several benches trunks and suits of armor dot the sides. The woman leads the party to the nearest door and ushers them into a waiting room, with soft plush couches and low tables. “My name’s Lana. I’ll get you some refreshments. Let me know if you need anything else. The Prince will see you shortly." [/QUOTE]
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