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<blockquote data-quote="Rae ArdGaoth" data-source="post: 2923006" data-attributes="member: 21064"><p><strong>Rasereit Vundinn, Dwarven Barbarian</strong></p><p></p><p><em>OOC: Did Razh's weapons get picked up by the viscount's goons or are they still lying on the ground by the tunnel?</em></p><p></p><p>Razh feels more than naked without his armor and his axes, he feels like pieces of his body are missing, like his limbs have been amputated. This makes him angry. Unfortunately, there's not a whole lot he can do about it. The dwarf takes a look around their cell. He walks over to each of the exits and peers down it, even taking a short scouting walk down them to see where the guards are. He looks around for some good sized rocks to use in the event of a battle. Using his dwarven senses, he knocks on the walls of the cavern and listens for echoes in the rock to estimate how deep underground he is.</p><p></p><p>[sblock=OOC: ]Naked stats:</p><p>HP: 51</p><p>AC: 13</p><p>Grapple: +7</p><p>Attacks:</p><p> - Rock (club) Atk +3 (BAB +4, STR +3, Improvised -4), dmg 1d6+3</p><p> - 2 Rocks Atk +1/+1 (BAB +4, STR +3, Improvised -4, TWF -2/-2), dmg 1d6+3/1d6+3</p><p></p><p></p><p><strong>Improvised Weapons</strong></p><p></p><p>Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses one in combat is considered to be nonproficient with it and takes a -4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.[/sblock]</p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 2923006, member: 21064"] [b]Rasereit Vundinn, Dwarven Barbarian[/b] [I]OOC: Did Razh's weapons get picked up by the viscount's goons or are they still lying on the ground by the tunnel?[/I] Razh feels more than naked without his armor and his axes, he feels like pieces of his body are missing, like his limbs have been amputated. This makes him angry. Unfortunately, there's not a whole lot he can do about it. The dwarf takes a look around their cell. He walks over to each of the exits and peers down it, even taking a short scouting walk down them to see where the guards are. He looks around for some good sized rocks to use in the event of a battle. Using his dwarven senses, he knocks on the walls of the cavern and listens for echoes in the rock to estimate how deep underground he is. [sblock=OOC: ]Naked stats: HP: 51 AC: 13 Grapple: +7 Attacks: - Rock (club) Atk +3 (BAB +4, STR +3, Improvised -4), dmg 1d6+3 - 2 Rocks Atk +1/+1 (BAB +4, STR +3, Improvised -4, TWF -2/-2), dmg 1d6+3/1d6+3 [b]Improvised Weapons[/b] Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses one in combat is considered to be nonproficient with it and takes a -4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.[/sblock] [/QUOTE]
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