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M4: Under the Volcano [Nimisgod judging] -CONCLUDED
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<blockquote data-quote="Manzanita" data-source="post: 2991699" data-attributes="member: 10109"><p>The swim is about 150 feet to the other beach. Everyone can make it fine except Ashnar. I'll make Ashnar's rolls. Since the party only has one light source, I'll assume they are sticking together. Eanos, the fastest swimmer, I'll assume will be holding the lighted club. Ogrin & Razh will stay behind, but Ogrin can still see OK from the light in front & his previous experience in the river.</p><p></p><p>The party has thus far acquired: </p><p>Bone scroll case (hollow thigh bone, sealed at one end, tar stuffed inside) - Rinaldo?</p><p>12 small stones. (Is anyone carrying these? Swim with 2 at most, each giving -1 swim check)</p><p>2 pounds of dry pine-wood shards. (presumably left behind on the beach)</p><p>Intact thigh bone (can be used as club - '-2' swim check) - anyone carrying this?</p><p>2 small wooden logs(can be used as clubs. One lighted w/Eanos - anyone have the other?)</p><p></p><p></p><p>Round 1: The party enters the water. They swim at various speeds, 20 feet/round for Eanos, 15 feet/round for Nurlan, Rinaldo, Tenebrynn, Hogarth & Ashnar, & 10 feet/round for Ogrin & Razh. Nurlan joins Razh and Ogrin in the rear behind Ashnar. Ashnar succeeds in his swim check(15 feet).</p><p>Round 2: The party passes the small alcove on the left where the tubeworms grow. Ashnar keeps up the pace(30)</p><p>Round 3-5: Ashnar keeps up(75 ft). The party passes a branch to the left which Ogrin had taken earlier. They pass it and continue straight.</p><p>Round 6. Ashnar is distracted and begins flailing ineffectually, sinking to near the bottom.</p><p>Round 7: Ashnar pulls it together and continues(90 ft).</p><p>Round 8: Ashnar begins flailing again (no progress)</p><p>Round 9: Ashnar sinks to bottom. Nurlan pulls him up and pushes him along(but still at 90 feet).</p><p>Round 10: Ashnar again makes no progress. Razh and Ogrin catch up to Nurlan and Ashnar.</p><p>Round 11: Still no progress. At this point, two characters may 'aid another' if they wish to boost Ashnar's swim check. A third would only get in the way. Note that 'aid another' is a standard action & thus reduces the amount of time that character can stay underwater. Also note that you must make a DC10 swim check to successfully 'aid another' (can't just take 10). Everyone feel free to make your own rolls.</p></blockquote><p></p>
[QUOTE="Manzanita, post: 2991699, member: 10109"] The swim is about 150 feet to the other beach. Everyone can make it fine except Ashnar. I'll make Ashnar's rolls. Since the party only has one light source, I'll assume they are sticking together. Eanos, the fastest swimmer, I'll assume will be holding the lighted club. Ogrin & Razh will stay behind, but Ogrin can still see OK from the light in front & his previous experience in the river. The party has thus far acquired: Bone scroll case (hollow thigh bone, sealed at one end, tar stuffed inside) - Rinaldo? 12 small stones. (Is anyone carrying these? Swim with 2 at most, each giving -1 swim check) 2 pounds of dry pine-wood shards. (presumably left behind on the beach) Intact thigh bone (can be used as club - '-2' swim check) - anyone carrying this? 2 small wooden logs(can be used as clubs. One lighted w/Eanos - anyone have the other?) Round 1: The party enters the water. They swim at various speeds, 20 feet/round for Eanos, 15 feet/round for Nurlan, Rinaldo, Tenebrynn, Hogarth & Ashnar, & 10 feet/round for Ogrin & Razh. Nurlan joins Razh and Ogrin in the rear behind Ashnar. Ashnar succeeds in his swim check(15 feet). Round 2: The party passes the small alcove on the left where the tubeworms grow. Ashnar keeps up the pace(30) Round 3-5: Ashnar keeps up(75 ft). The party passes a branch to the left which Ogrin had taken earlier. They pass it and continue straight. Round 6. Ashnar is distracted and begins flailing ineffectually, sinking to near the bottom. Round 7: Ashnar pulls it together and continues(90 ft). Round 8: Ashnar begins flailing again (no progress) Round 9: Ashnar sinks to bottom. Nurlan pulls him up and pushes him along(but still at 90 feet). Round 10: Ashnar again makes no progress. Razh and Ogrin catch up to Nurlan and Ashnar. Round 11: Still no progress. At this point, two characters may 'aid another' if they wish to boost Ashnar's swim check. A third would only get in the way. Note that 'aid another' is a standard action & thus reduces the amount of time that character can stay underwater. Also note that you must make a DC10 swim check to successfully 'aid another' (can't just take 10). Everyone feel free to make your own rolls. [/QUOTE]
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