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Macro-Classes (A concept)
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<blockquote data-quote="Upper_Krust" data-source="post: 8981595" data-attributes="member: 326"><p>Howdy Tonguez! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>I actually hadn't seen it before. Quite the weighty document.</p><p></p><p>I gave it a 15-20 minute read through (before I go to bed here). My thoughts after that very brief speed-read.</p><p></p><p>1. A substantial effort from the author Kevin Crawford, congrats sir. </p><p>2. There are quite a few walls of text they really need broken up with sub-headings as they seem a bit daunting.</p><p>3. The Divine Powers section looks like the best chapter in the book - kind of mirrors what we were talking about earlier as regards Portfolios.</p><p>4. There are some brilliant art pieces in the book (pages 15 and 24 are cool, page 15 should have been the cover)</p><p>5. However, the lack of art in the Bestiary chapter does hurt it, though I know art is extremely expensive, so you can't hold that against small publishers.</p><p>6. The system is a bit alien to me (as with any new system I suppose) but I do like that the stat-blocks are fairly concise.</p><p>7. Seems like the book got about 1500 backers! Consider me impressed - I'd be over the moon with half that many. Very happy to see immortal gaming supported.</p><p></p><p>I'd probably need further study to glean anything else from it.</p><p></p><p></p><p></p><p>That advice could be useful. I might read over that chapter if I have the time.</p><p></p><p>Thanks for the suggestion Tonguez.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 8981595, member: 326"] Howdy Tonguez! :) I actually hadn't seen it before. Quite the weighty document. I gave it a 15-20 minute read through (before I go to bed here). My thoughts after that very brief speed-read. 1. A substantial effort from the author Kevin Crawford, congrats sir. 2. There are quite a few walls of text they really need broken up with sub-headings as they seem a bit daunting. 3. The Divine Powers section looks like the best chapter in the book - kind of mirrors what we were talking about earlier as regards Portfolios. 4. There are some brilliant art pieces in the book (pages 15 and 24 are cool, page 15 should have been the cover) 5. However, the lack of art in the Bestiary chapter does hurt it, though I know art is extremely expensive, so you can't hold that against small publishers. 6. The system is a bit alien to me (as with any new system I suppose) but I do like that the stat-blocks are fairly concise. 7. Seems like the book got about 1500 backers! Consider me impressed - I'd be over the moon with half that many. Very happy to see immortal gaming supported. I'd probably need further study to glean anything else from it. That advice could be useful. I might read over that chapter if I have the time. Thanks for the suggestion Tonguez. [/QUOTE]
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