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Mad God's Key and Faerun
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<blockquote data-quote="devilbat" data-source="post: 2747211" data-attributes="member: 20624"><p>I'm currently running the Mad God's Key in Waterdeep, and the players seem to be enjoying it. The chase scene with Irontusk also went the way of the "worst case scenerio". </p><p></p><p>The characters search the docks for the half-orc, finally finding him after four hours. They hit the pier closest to him and start to approach. He spots them, and the chase begins, and crazyness ensues. Irontusk falls into the water, thanks to a natural 1 on a jump roll, climbs back on to a boat, only to get tripped and trapped in fishing nets. He escapes that and gets to his boat, only to find that one of the PC's had pre scouted his ship, and rowed off two rounds earlier. As he stands watching his skiff drift off, two of the PC's attack him from behind, both scoring criticals, and takes him out. Meanwhile, the local fighter is stuck fighting off three guard dogs on another boat, three of the PC's were fatigued, and couldn't handle the jump rolls to get form boat to boat and one ends up in the water with chum getting dumped on his head.</p><p></p><p>Bystander dock workers promptly call for the local constables to report a murder and theft of a boat. The PC's pile on to the stolen skiff to get away, but not before the swashbuckler offers a bribe to ONE worker, for not envolving the police.</p><p></p><p>Sigh.</p><p></p><p>Anyway, as for answering the original question, In a pre Time of Troubles campaign, I'd replace Boccob, WeeJas and Vecna with Oghma, Talona and Myrkul. </p><p></p><p>As for other locations in the Realms, how about Suzail? It's a large city with a dock ward. I don't have my book with me, so I can't check for other locations, but off the top of my head, I'd say it would work.</p></blockquote><p></p>
[QUOTE="devilbat, post: 2747211, member: 20624"] I'm currently running the Mad God's Key in Waterdeep, and the players seem to be enjoying it. The chase scene with Irontusk also went the way of the "worst case scenerio". The characters search the docks for the half-orc, finally finding him after four hours. They hit the pier closest to him and start to approach. He spots them, and the chase begins, and crazyness ensues. Irontusk falls into the water, thanks to a natural 1 on a jump roll, climbs back on to a boat, only to get tripped and trapped in fishing nets. He escapes that and gets to his boat, only to find that one of the PC's had pre scouted his ship, and rowed off two rounds earlier. As he stands watching his skiff drift off, two of the PC's attack him from behind, both scoring criticals, and takes him out. Meanwhile, the local fighter is stuck fighting off three guard dogs on another boat, three of the PC's were fatigued, and couldn't handle the jump rolls to get form boat to boat and one ends up in the water with chum getting dumped on his head. Bystander dock workers promptly call for the local constables to report a murder and theft of a boat. The PC's pile on to the stolen skiff to get away, but not before the swashbuckler offers a bribe to ONE worker, for not envolving the police. Sigh. Anyway, as for answering the original question, In a pre Time of Troubles campaign, I'd replace Boccob, WeeJas and Vecna with Oghma, Talona and Myrkul. As for other locations in the Realms, how about Suzail? It's a large city with a dock ward. I don't have my book with me, so I can't check for other locations, but off the top of my head, I'd say it would work. [/QUOTE]
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