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Mad God's Key - Chapter One
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<blockquote data-quote="Tinner" data-source="post: 2671628" data-attributes="member: 19667"><p>The poor dockworker trembles in Nuressa's rough grasp. "I, I, I, Irontusk? He's right over there on the barge!" he lifts his arm to point the way.</p><p>As one, your eyes sweep across the crowded scene, finally coming to rest on a muscular half orc stacking crates on one of the many barges moored here. He easily stands six feet tall, has light olive skin, and numerous scars are visible on his bare arms. As he turns toward you, you notice that one of his tusks appears to be capped with iron.</p><p>The half orc looks directly at your group, sees the merchant pointing, and immediately turns to flee.</p><p></p><p>Initiative</p><p><a href="http://invisiblecastle.com/find.py?id=171502" target="_blank">Nuressa (1d20+6=20)</a></p><p><a href="http://invisiblecastle.com/find.py?id=171508" target="_blank">Irontusk (1d20+5=15)</a></p><p><a href="http://invisiblecastle.com/find.py?id=171503" target="_blank">Urkulyr (1d20=14)</a></p><p><a href="http://invisiblecastle.com/find.py?id=171504" target="_blank">Kel (1d20+7=8)</a></p><p><a href="http://invisiblecastle.com/find.py?id=171506" target="_blank">Eldred (1d20+2=5)</a></p><p></p><p>OOC: A few points about the map.</p><p>Characters are represented by the first letter of their names.</p><p>The green areas are clear ground.</p><p>The brown boxes at the top are buildings that cannot be entered.</p><p>The dark grey areas are immovable docks & tie-ups.</p><p>The Light grey areas are individual barges. The markings on each barge are just detail. Each barge is loaded with a variety of different items. It's a very typical dockside scene, fish, nets, rope and other movement hazards are piled everywhere.</p></blockquote><p></p>
[QUOTE="Tinner, post: 2671628, member: 19667"] The poor dockworker trembles in Nuressa's rough grasp. "I, I, I, Irontusk? He's right over there on the barge!" he lifts his arm to point the way. As one, your eyes sweep across the crowded scene, finally coming to rest on a muscular half orc stacking crates on one of the many barges moored here. He easily stands six feet tall, has light olive skin, and numerous scars are visible on his bare arms. As he turns toward you, you notice that one of his tusks appears to be capped with iron. The half orc looks directly at your group, sees the merchant pointing, and immediately turns to flee. Initiative [url=http://invisiblecastle.com/find.py?id=171502]Nuressa (1d20+6=20)[/url] [url=http://invisiblecastle.com/find.py?id=171508]Irontusk (1d20+5=15)[/url] [url=http://invisiblecastle.com/find.py?id=171503]Urkulyr (1d20=14)[/url] [url=http://invisiblecastle.com/find.py?id=171504]Kel (1d20+7=8)[/url] [url=http://invisiblecastle.com/find.py?id=171506]Eldred (1d20+2=5)[/url] OOC: A few points about the map. Characters are represented by the first letter of their names. The green areas are clear ground. The brown boxes at the top are buildings that cannot be entered. The dark grey areas are immovable docks & tie-ups. The Light grey areas are individual barges. The markings on each barge are just detail. Each barge is loaded with a variety of different items. It's a very typical dockside scene, fish, nets, rope and other movement hazards are piled everywhere. [/QUOTE]
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