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Mad God's Key + mystery/CSI fans = physical evidence
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<blockquote data-quote="Wraith Form" data-source="post: 3285478" data-attributes="member: 10789"><p>Hi.</p><p></p><p>There are spoilers in here...you've been warned.</p><p></p><p>I'm running Mad God's Key from <em>Dungeon</em> #114. I'm looking for help in order to leave clues--physical evidence--to lead my players to a specific location. Intrigued? Read on...</p><p></p><p>We're at the "interlude" of the adventure where the players are supposed to go to the Great Library of Greyhawk and the Temple of Boccob to gather info. At the Temple, they're supposed to acquire the stone pendant / "cairn charm" / key from Altamaic that allows passage to the Tomb of Blood Overflowing. I intend to change the Tomb just slightly so that the opening is within a mausoleum for a wealthy family in a graveyard not far outside the city, rather than the Cairn Hills. (Stealing shamelessly from Kid Charlemagne's excellent story hour here: <a href="http://www.enworld.org/showthread.php?t=140875" target="_blank">http://www.enworld.org/showthread.php?t=140875</a>)</p><p></p><p>I'm looking for suggestions for clues that my players can find that will lead them to the mausoleum. Specifically, a "logical" piece of physical evidence that the priest Veltargo might have dropped or left behind <em><strong>aside from</strong></em> the cairn charm. Could something in, near, or around the graveyard or mausoleum help point my players toward the locale? And why didn't Altamaic or any of the Boccob priests associate the physical evidence with the graveyard/mausoleum?</p><p></p><p>My players are, ehh, a far cry from the "legal" side of the law and technically work for an equivalent of the Mafia (Rog3, Bard2/Beguiler1, Dragon Shaman3 for muscle), so going to the city watch for help is out of the question.</p><p></p><p>In fact, the more I think about this, it doesn't have to be physical at all--the evidence could be a rumor or legend, or even something Veltargo said in front of someone at the Great Library or to the Boccob priest Altamaic.</p><p></p><p>Help me, Obi-Wan Kenobi...you're my only hope. *static*</p></blockquote><p></p>
[QUOTE="Wraith Form, post: 3285478, member: 10789"] Hi. There are spoilers in here...you've been warned. I'm running Mad God's Key from [i]Dungeon[/i] #114. I'm looking for help in order to leave clues--physical evidence--to lead my players to a specific location. Intrigued? Read on... We're at the "interlude" of the adventure where the players are supposed to go to the Great Library of Greyhawk and the Temple of Boccob to gather info. At the Temple, they're supposed to acquire the stone pendant / "cairn charm" / key from Altamaic that allows passage to the Tomb of Blood Overflowing. I intend to change the Tomb just slightly so that the opening is within a mausoleum for a wealthy family in a graveyard not far outside the city, rather than the Cairn Hills. (Stealing shamelessly from Kid Charlemagne's excellent story hour here: [url]http://www.enworld.org/showthread.php?t=140875[/url]) I'm looking for suggestions for clues that my players can find that will lead them to the mausoleum. Specifically, a "logical" piece of physical evidence that the priest Veltargo might have dropped or left behind [i][b]aside from[/b][/i][b][/b] the cairn charm. Could something in, near, or around the graveyard or mausoleum help point my players toward the locale? And why didn't Altamaic or any of the Boccob priests associate the physical evidence with the graveyard/mausoleum? My players are, ehh, a far cry from the "legal" side of the law and technically work for an equivalent of the Mafia (Rog3, Bard2/Beguiler1, Dragon Shaman3 for muscle), so going to the city watch for help is out of the question. In fact, the more I think about this, it doesn't have to be physical at all--the evidence could be a rumor or legend, or even something Veltargo said in front of someone at the Great Library or to the Boccob priest Altamaic. Help me, Obi-Wan Kenobi...you're my only hope. *static* [/QUOTE]
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