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Mad God's Key + mystery/CSI fans = physical evidence
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<blockquote data-quote="howandwhy99" data-source="post: 3286330" data-attributes="member: 3192"><p>In line with your mystery solving theme here are 3 potential clues:</p><p></p><p>1. A slip of paper with "Haron Floddomeyer, 961-1003" written on it. (this is the gravemarker for the tomb itself) The Floddomeyers have a few graves in town and one living resident. From the living (or by research) the PCs can learn of another location Floddomeyer's were buried -> your tomb.</p><p></p><p>2. An advertisement for "The Baron's Crossing" a posh hotel where the culprit was staying. Further investigation could include the desk clerk, concierge, or bartender and clues about leaving with a specific caravan, locations the culprit asked about in town, and a meeting with two dirt-covered associates (graverobbers). Perhaps he even left a book in his room with the slip of paper clue from #1 in it?</p><p></p><p>3. A square-toed bootprint with the cobbler's imprint reversed inside. Follow up leads to bribes, etc. to discover the boots were designed for ditchdigging and seemed unusual for the buyer who bought 2 other pairs of different sizes. With the customer's name the PCs could find the hotel the culprit was staying at.</p><p></p><p>These are just some stereotypical dimestore novel examples. Really good ones need more backstory from your campaign and what your players know to be subtle.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3286330, member: 3192"] In line with your mystery solving theme here are 3 potential clues: 1. A slip of paper with "Haron Floddomeyer, 961-1003" written on it. (this is the gravemarker for the tomb itself) The Floddomeyers have a few graves in town and one living resident. From the living (or by research) the PCs can learn of another location Floddomeyer's were buried -> your tomb. 2. An advertisement for "The Baron's Crossing" a posh hotel where the culprit was staying. Further investigation could include the desk clerk, concierge, or bartender and clues about leaving with a specific caravan, locations the culprit asked about in town, and a meeting with two dirt-covered associates (graverobbers). Perhaps he even left a book in his room with the slip of paper clue from #1 in it? 3. A square-toed bootprint with the cobbler's imprint reversed inside. Follow up leads to bribes, etc. to discover the boots were designed for ditchdigging and seemed unusual for the buyer who bought 2 other pairs of different sizes. With the customer's name the PCs could find the hotel the culprit was staying at. These are just some stereotypical dimestore novel examples. Really good ones need more backstory from your campaign and what your players know to be subtle. [/QUOTE]
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Mad God's Key + mystery/CSI fans = physical evidence
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