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Mad idea: taking a level of exhaustion to regain a once-per-long-rest ability?
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<blockquote data-quote="Mistwell" data-source="post: 7187343" data-attributes="member: 2525"><p>I would give them the option of accepting the new system which allows additional uses of once-per-day powers, or else accepting the old system where it can only be used once-per-day. </p><p></p><p>The new system gives more power, sometimes a lot more power. It gives the PC a lot more flexibility too. And it's not equally distributed boosts to power - not all classes come with a once-per-day power, and so it's only some PCs that will get this boost. That should come with a cost. The cost is, all uses of that power now add a level of exhaustion. It's consisted with the concept too. If using it more than once saps you of stamina, why wouldn't using it once sap you of some stamina? </p><p></p><p>If you're not going to do that, you're just handing out a lot more power at almost no cost. If the PCs are in a dungeon and the PC isn't one that typically uses a lot of skills in that kind of setting (like they have no real investigation or perception checks to speak of and they're mostly the tank) they really won't mind taking disadvantage on skill checks to gain use of that power again.</p><p></p><p>I will offer an example. Let's say you're a spellcaster with the ability to regain some used spell slots after a short rest once per day. Now you can regain those spells a second time at the cost of disadvantage on skill checks. Well, the second time is naturally likely to come near the end of that adventuring day anyway, so the odds the party will need your particular skills is pretty low anyway. Why wouldn't you do that? And yet, you've just pretty meaningfully expanded the spellcasters spell slot list. And they will just heal that level of exhaustion with the long rest they're going to be taking relatively soon anyway.</p><p></p><p>Another easy example, the Fighter ability to re-roll a failed saving throw once per day. What fighter wouldn't take disadvantage on their skill checks for a chance to avoid being dominated and killing other PCs?</p><p></p><p>Paladin? By taking disadvantage on skill checks you can avoid being knocked unconscious (which often means saving your life).</p><p></p><p>Warlock? The Mystic Arcanum power, normally usable only once a day, gives you an extra spell slot which is incredibly useful for a caster like a Warlock (who normally only gets two at a time). Taking disadvantage on skill checks to get another use of a 6th level spell? No brainer. Heck, taking half speed is probably a no-brainer most of the time as well.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7187343, member: 2525"] I would give them the option of accepting the new system which allows additional uses of once-per-day powers, or else accepting the old system where it can only be used once-per-day. The new system gives more power, sometimes a lot more power. It gives the PC a lot more flexibility too. And it's not equally distributed boosts to power - not all classes come with a once-per-day power, and so it's only some PCs that will get this boost. That should come with a cost. The cost is, all uses of that power now add a level of exhaustion. It's consisted with the concept too. If using it more than once saps you of stamina, why wouldn't using it once sap you of some stamina? If you're not going to do that, you're just handing out a lot more power at almost no cost. If the PCs are in a dungeon and the PC isn't one that typically uses a lot of skills in that kind of setting (like they have no real investigation or perception checks to speak of and they're mostly the tank) they really won't mind taking disadvantage on skill checks to gain use of that power again. I will offer an example. Let's say you're a spellcaster with the ability to regain some used spell slots after a short rest once per day. Now you can regain those spells a second time at the cost of disadvantage on skill checks. Well, the second time is naturally likely to come near the end of that adventuring day anyway, so the odds the party will need your particular skills is pretty low anyway. Why wouldn't you do that? And yet, you've just pretty meaningfully expanded the spellcasters spell slot list. And they will just heal that level of exhaustion with the long rest they're going to be taking relatively soon anyway. Another easy example, the Fighter ability to re-roll a failed saving throw once per day. What fighter wouldn't take disadvantage on their skill checks for a chance to avoid being dominated and killing other PCs? Paladin? By taking disadvantage on skill checks you can avoid being knocked unconscious (which often means saving your life). Warlock? The Mystic Arcanum power, normally usable only once a day, gives you an extra spell slot which is incredibly useful for a caster like a Warlock (who normally only gets two at a time). Taking disadvantage on skill checks to get another use of a 6th level spell? No brainer. Heck, taking half speed is probably a no-brainer most of the time as well. [/QUOTE]
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Mad idea: taking a level of exhaustion to regain a once-per-long-rest ability?
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