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Mad King's Banquet 4e conversion (spoilers)
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<blockquote data-quote="Fredrik Svanberg" data-source="post: 4340394" data-attributes="member: 12996"><p><strong>Police Brutality</strong></p><p></p><p>Level 7 encounter: 1500 xp</p><p>1 Steppengard Commander: 500 xp</p><p>4 Steppengard Soldiers: 1000 xp</p><p></p><p></p><p></p><p>Steppengard Soldier Level 6 Soldier</p><p>Medium natural humanoid (human) XP 250</p><p>Initiative +5 Senses Perception +4</p><p>HP 72; Bloodied 36; Surge value 18</p><p>AC 22; Fortitude 18, Reflex 15, Will 17</p><p>Speed 5</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Flail (standard; at-will) ✦ Weapon</p><p>+13 vs. AC; 1d10+4 damage</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Sweeping Blow (standard; encounter) ✦ Weapon</p><p>Requires flail; Close burst 1; each enemy in burst; +11 vs Fort; 1d6+6 damage and target is knocked prone</p><p>Beatdown (immediate interrupt, when an enemy within reach stands up from prone; at-will)</p><p>The Soldier makes a melee basic attack against the target.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Longbow (standard; at-will ✦ Weapon</p><p>ranged 20/40; +13 vs AC; 1d10 + 4 damage</p><p>Alignment unaligned Languages common, dwarven</p><p>Skills Athletics +13</p><p>Str 20 (+7) Dex 11 (+3) Wis 12 (+4)</p><p>Con 18 (+7) Int 10 (+3) Cha 10 (+3)</p><p>Equipment chainmail, heavy shield, flail, longbow, 20 arrows, horse</p><p>Tactics: Steppengard soldiers stay in tight formation, taking turns to use Sweeping Blow to keep opponents off their feet. They fight on foot.</p><p></p><p></p><p></p><p></p><p></p><p>Steppengard Commander Level 10 Soldier (L)</p><p>Medium natural humanoid (human) XP 500</p><p>Initiative +7 Senses Perception +8</p><p>Not Allowed To Die aura 5</p><p>Lower-level allies (other than minions) in the aura remain alive when reduced to 0 hit points. An affected creature dies at the end of its next turn if it is still at 0 hit points or below.</p><p>HP 138; Bloodied 69; Surge value 34</p><p>AC 26; Fortitude 22, Reflex 22, Will 22</p><p>Saving throws +2</p><p>Action point 1</p><p>Speed 5</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Flail (standard; at-will) ✦ Weapon</p><p>+17 vs. AC; 2d6+5 and the target is marked until the end of the Commander's next turn</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Shield Bash (minor; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</p><p>+15 vs Fort; 2d6+5 and the target is knocked prone or pushed 1 sq (Commander's choice).</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Up You Maggots (minor; encounter)</p><p>close burst 5; each ally in burst regains 14 hit points.</p><p>Alignment unaligned Languages common, dwarven</p><p>Skills Athletics +14, Intimidate +14</p><p>Str 22 (+10) Dex 13 (+7) Wis 15 (+8)</p><p>Con 18 (+9) Int 18 (+9) Cha 18 (+9)</p><p>Equipment full plate, heavy shield, flail, horse.</p><p>Tactics: Steppengard Commanders stays close to their men to keep them fighting even when they ought to be dead. They fight mounted or on foot as necessary.</p></blockquote><p></p>
[QUOTE="Fredrik Svanberg, post: 4340394, member: 12996"] [b]Police Brutality[/b] Level 7 encounter: 1500 xp 1 Steppengard Commander: 500 xp 4 Steppengard Soldiers: 1000 xp Steppengard Soldier Level 6 Soldier Medium natural humanoid (human) XP 250 Initiative +5 Senses Perception +4 HP 72; Bloodied 36; Surge value 18 AC 22; Fortitude 18, Reflex 15, Will 17 Speed 5 :bmelee: Flail (standard; at-will) ✦ Weapon +13 vs. AC; 1d10+4 damage :close: Sweeping Blow (standard; encounter) ✦ Weapon Requires flail; Close burst 1; each enemy in burst; +11 vs Fort; 1d6+6 damage and target is knocked prone Beatdown (immediate interrupt, when an enemy within reach stands up from prone; at-will) The Soldier makes a melee basic attack against the target. :ranged: Longbow (standard; at-will ✦ Weapon ranged 20/40; +13 vs AC; 1d10 + 4 damage Alignment unaligned Languages common, dwarven Skills Athletics +13 Str 20 (+7) Dex 11 (+3) Wis 12 (+4) Con 18 (+7) Int 10 (+3) Cha 10 (+3) Equipment chainmail, heavy shield, flail, longbow, 20 arrows, horse Tactics: Steppengard soldiers stay in tight formation, taking turns to use Sweeping Blow to keep opponents off their feet. They fight on foot. Steppengard Commander Level 10 Soldier (L) Medium natural humanoid (human) XP 500 Initiative +7 Senses Perception +8 Not Allowed To Die aura 5 Lower-level allies (other than minions) in the aura remain alive when reduced to 0 hit points. An affected creature dies at the end of its next turn if it is still at 0 hit points or below. HP 138; Bloodied 69; Surge value 34 AC 26; Fortitude 22, Reflex 22, Will 22 Saving throws +2 Action point 1 Speed 5 :bmelee: Flail (standard; at-will) ✦ Weapon +17 vs. AC; 2d6+5 and the target is marked until the end of the Commander's next turn :melee: Shield Bash (minor; recharge :5: :6:) +15 vs Fort; 2d6+5 and the target is knocked prone or pushed 1 sq (Commander's choice). :close: Up You Maggots (minor; encounter) close burst 5; each ally in burst regains 14 hit points. Alignment unaligned Languages common, dwarven Skills Athletics +14, Intimidate +14 Str 22 (+10) Dex 13 (+7) Wis 15 (+8) Con 18 (+9) Int 18 (+9) Cha 18 (+9) Equipment full plate, heavy shield, flail, horse. Tactics: Steppengard Commanders stays close to their men to keep them fighting even when they ought to be dead. They fight mounted or on foot as necessary. [/QUOTE]
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