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Mad King's Banquet 4e conversion (spoilers)
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<blockquote data-quote="Fredrik Svanberg" data-source="post: 4343907" data-attributes="member: 12996"><p><strong>Steppengard Prelate</strong></p><p></p><p>Level 6 Controller Elite (L)</p><p></p><p>Medium natural humanoid (dwarf) XP 500</p><p></p><p>Initiative +5 Senses Perception +5; low-light vision</p><p></p><p>HP 136; Bloodied 68</p><p>AC 24; Fortitude 19, Reflex 16, Will 20</p><p>Saving Throws +2, +5 against poison effects</p><p></p><p>Speed 5</p><p></p><p>Action point 1</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Warhammer (standard; at-will) ✦ Weapon</p><p>+12 vs. AC; 1d10 + 3 damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Shield Bash (minor; recharge 5 6 )</p><p>+10 vs. Fortitude; 2d6 + 3 damage, and the target is knocked prone or pushed 1 square (prelate’s choice).</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Throwing Hammer (standard; at-will) ✦ Weapon</p><p>Ranged 5/10; +12 vs. AC; 1d6 + 3 damage.</p><p></p><p>Stubborn (immediate interrupt, when an enemy tries to push it or knock it prone; at-will)</p><p>The prelate makes a melee basic attack against the enemy.</p><p></p><p>Stand Your Ground</p><p>When an effect forces a dwarf to move—through a pull, a push, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf can roll a saving throw to avoid falling prone.</p><p></p><p>Cleric Powers</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Healing Word (minor; twice during encounter)</p><p></p><p>Divine Fortune (free; encounter)</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Priest's Shield (standard; at-will)</p><p>+12 vs AC; 1d10+6 damage</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Command (standard; encounter)</p><p>ranged 10; +8 vs Will; </p><p></p><p>Cure Serious Wounds (standard; daily)</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Consecrated Ground (standard; daily)</p><p></p><p></p><p>Alignment unaligned Languages Common, Dwarven</p><p></p><p>Skills Heal +9, Religion +9, Dungeoneering +12, Endurance +6</p><p></p><p>Str 17 (+6) Dex 10 (+3) Wis 14 (+5)</p><p>Con 16 (+6) Int 11 (+3) Cha 12 (+4)</p><p></p><p>Equipment: plate armor, heavy shield, warhammer, 3 throwing hammers, holy symbol</p><p></p><p></p><p></p><p>The Steppengard Prelate is really just a higher level Dwarven Hammerer with a Cleric template.</p><p></p><p></p><p>Sample Level 8 Encounter (Steppengard Prison guard room) - 1750 XP</p><p>1 Steppengard Prelate - 500 XP</p><p>4 Steppengard Soldiers - 750 XP</p><p>1 Guard Hound (elite gray wolf) - 250 XP</p><p></p><p></p><p></p><p></p><p>Bonus monster: Guard Hound!</p><p></p><p>Guard Hound Level 2 Elite Skirmisher</p><p>Medium natural beast XP 250</p><p>Initiative +5 Senses Perception +7; low-light vision</p><p>HP 76; Bloodied 38</p><p>AC 18; Fortitude 16, Reflex 16, Will 13</p><p>Saving throws +2</p><p>Speed 8</p><p>Action point 1</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Bite (standard; at-will)</p><p>+7 vs. AC; 1d6 + 2 damage, or 2d6 + 2 damage against a prone target.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Clamping Jaw (standard; recharge 5 6)</p><p>+7 vs AC; 1d6 + 2 damage and target is grabbed (until escape). Secondary attack +5 vs Fort; target grants combat advantage until end of hound's next turn. Sustain minor: the hound can't sustain if target escapes; target continues to grant combat advantage.</p><p></p><p>Combat Advantage</p><p>If the guard hound has combat advantage against the target, the target is also knocked prone on a hit.</p><p></p><p>Alignment Unaligned Languages —</p><p></p><p>Str 13 (+2) Dex 14 (+3) Wis 13 (+2)</p><p>Con 14 (+3) Int 2 (–3) Cha 10 (+1)</p></blockquote><p></p>
[QUOTE="Fredrik Svanberg, post: 4343907, member: 12996"] [b]Steppengard Prelate[/b] Level 6 Controller Elite (L) Medium natural humanoid (dwarf) XP 500 Initiative +5 Senses Perception +5; low-light vision HP 136; Bloodied 68 AC 24; Fortitude 19, Reflex 16, Will 20 Saving Throws +2, +5 against poison effects Speed 5 Action point 1 :bmelee: Warhammer (standard; at-will) ✦ Weapon +12 vs. AC; 1d10 + 3 damage. :melee: Shield Bash (minor; recharge 5 6 ) +10 vs. Fortitude; 2d6 + 3 damage, and the target is knocked prone or pushed 1 square (prelate’s choice). :ranged: Throwing Hammer (standard; at-will) ✦ Weapon Ranged 5/10; +12 vs. AC; 1d6 + 3 damage. Stubborn (immediate interrupt, when an enemy tries to push it or knock it prone; at-will) The prelate makes a melee basic attack against the enemy. Stand Your Ground When an effect forces a dwarf to move—through a pull, a push, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf can roll a saving throw to avoid falling prone. Cleric Powers :close: Healing Word (minor; twice during encounter) Divine Fortune (free; encounter) :melee: Priest's Shield (standard; at-will) +12 vs AC; 1d10+6 damage :ranged: Command (standard; encounter) ranged 10; +8 vs Will; Cure Serious Wounds (standard; daily) :close: Consecrated Ground (standard; daily) Alignment unaligned Languages Common, Dwarven Skills Heal +9, Religion +9, Dungeoneering +12, Endurance +6 Str 17 (+6) Dex 10 (+3) Wis 14 (+5) Con 16 (+6) Int 11 (+3) Cha 12 (+4) Equipment: plate armor, heavy shield, warhammer, 3 throwing hammers, holy symbol The Steppengard Prelate is really just a higher level Dwarven Hammerer with a Cleric template. Sample Level 8 Encounter (Steppengard Prison guard room) - 1750 XP 1 Steppengard Prelate - 500 XP 4 Steppengard Soldiers - 750 XP 1 Guard Hound (elite gray wolf) - 250 XP Bonus monster: Guard Hound! Guard Hound Level 2 Elite Skirmisher Medium natural beast XP 250 Initiative +5 Senses Perception +7; low-light vision HP 76; Bloodied 38 AC 18; Fortitude 16, Reflex 16, Will 13 Saving throws +2 Speed 8 Action point 1 :bmelee: Bite (standard; at-will) +7 vs. AC; 1d6 + 2 damage, or 2d6 + 2 damage against a prone target. :melee: Clamping Jaw (standard; recharge 5 6) +7 vs AC; 1d6 + 2 damage and target is grabbed (until escape). Secondary attack +5 vs Fort; target grants combat advantage until end of hound's next turn. Sustain minor: the hound can't sustain if target escapes; target continues to grant combat advantage. Combat Advantage If the guard hound has combat advantage against the target, the target is also knocked prone on a hit. Alignment Unaligned Languages — Str 13 (+2) Dex 14 (+3) Wis 13 (+2) Con 14 (+3) Int 2 (–3) Cha 10 (+1) [/QUOTE]
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