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Mad King's Banquet 4e: To Bresk via water?
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<blockquote data-quote="Zinovia" data-source="post: 5095410" data-attributes="member: 57373"><p>Thanks for posting your notes on the travel upriver. I think I'll use some of that, although I will probably have the river freeze, as in the module. I had them traveling downriver via keelboat in the first place (keelboats are a good choice going downstream, but not up). I did my own conversion of the first three mods because the official conversion wasn't out yet, and there was no information on how they travel hundreds of miles from the forest to the edge of the swamp. I made stuff up, and got them there. </p><p></p><p>One of the encounters I had on the river included chillborn zombies which piled out of a wrecked boat that was surrounded by ice. The entire section of the river had frozen solid, centered on this boat. As they walked across the ice, approaching the wrecked ship, undead began to emerge from the breaks in the hull, while more appeared on the decks above. Even the dogs had somehow become zombies. There was a fight of course. They found a blackened and burned holy symbol, with the gemstone cracked, on a dead cultist of Orcus when they later searched the boat. They also found a journal written by one of the sailors explaining how he was going to try and break that evil symbol he had seen on the creepy guy. Bad idea. Everyone on the ship became undead. Not all were chillborn, but there were enough of them to freeze the river around the boat. </p><p></p><p>Because more encounters were added to the official conversion, whereas I just changed over what was there in the 3E version, my group was about level 4 heading into the swamp, which is 3 levels too low to even start the 4E version of the third module. We're *still* on the third module, because I have added in a side trek to Thunderspire Labyrinth (modified) to recover an artifact that can provide some shelter for the refugees in Seaquen. The artifact was being brought there by priests of Erathis when the caravan was ambushed, and everyone taken, except for Laurabec, who was leading them. She managed to get away on her gryphon to bring word to Seaquen. </p><p></p><p>It's taking a *long* time in part because we game very seldom due to schedules, and partly because it's the slowest gaming group ever. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Honestly I can't wait to get back on track. I've been having an issue with long combats taking up too much of our infrequent sessions, which I'm working on resolving. </p><p></p><p>As for the weather, I've been mentioning repeatedly that it is raining in Seaquen. It hasn't stopped raining the entire time they have been there. When they left the area to recover this artifact, they travelled through the swamp for a couple of days before encountering high winds and lashing rain. On the other side of this weather front, it was *much* colder, and not raining. During all of their journeying, I've also described storms heading southwards towards Seaquen, moving unnaturally fast. They know someone is tampering with the weather by now, but not who or why. When they break the effect of the weather magic, Seaquen will also become much colder and start to freeze. Right now the storms are keeping it warmer than the surrounding areas.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 5095410, member: 57373"] Thanks for posting your notes on the travel upriver. I think I'll use some of that, although I will probably have the river freeze, as in the module. I had them traveling downriver via keelboat in the first place (keelboats are a good choice going downstream, but not up). I did my own conversion of the first three mods because the official conversion wasn't out yet, and there was no information on how they travel hundreds of miles from the forest to the edge of the swamp. I made stuff up, and got them there. One of the encounters I had on the river included chillborn zombies which piled out of a wrecked boat that was surrounded by ice. The entire section of the river had frozen solid, centered on this boat. As they walked across the ice, approaching the wrecked ship, undead began to emerge from the breaks in the hull, while more appeared on the decks above. Even the dogs had somehow become zombies. There was a fight of course. They found a blackened and burned holy symbol, with the gemstone cracked, on a dead cultist of Orcus when they later searched the boat. They also found a journal written by one of the sailors explaining how he was going to try and break that evil symbol he had seen on the creepy guy. Bad idea. Everyone on the ship became undead. Not all were chillborn, but there were enough of them to freeze the river around the boat. Because more encounters were added to the official conversion, whereas I just changed over what was there in the 3E version, my group was about level 4 heading into the swamp, which is 3 levels too low to even start the 4E version of the third module. We're *still* on the third module, because I have added in a side trek to Thunderspire Labyrinth (modified) to recover an artifact that can provide some shelter for the refugees in Seaquen. The artifact was being brought there by priests of Erathis when the caravan was ambushed, and everyone taken, except for Laurabec, who was leading them. She managed to get away on her gryphon to bring word to Seaquen. It's taking a *long* time in part because we game very seldom due to schedules, and partly because it's the slowest gaming group ever. :p Honestly I can't wait to get back on track. I've been having an issue with long combats taking up too much of our infrequent sessions, which I'm working on resolving. As for the weather, I've been mentioning repeatedly that it is raining in Seaquen. It hasn't stopped raining the entire time they have been there. When they left the area to recover this artifact, they travelled through the swamp for a couple of days before encountering high winds and lashing rain. On the other side of this weather front, it was *much* colder, and not raining. During all of their journeying, I've also described storms heading southwards towards Seaquen, moving unnaturally fast. They know someone is tampering with the weather by now, but not who or why. When they break the effect of the weather magic, Seaquen will also become much colder and start to freeze. Right now the storms are keeping it warmer than the surrounding areas. [/QUOTE]
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Mad King's Banquet 4e: To Bresk via water?
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