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Mad King's Banquet 4e: To Bresk via water?
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<blockquote data-quote="Zinovia" data-source="post: 5097385" data-attributes="member: 57373"><p>It wasn't so much a modification as made up from whole cloth. The Fire Forest module ended with them leaving the Forest, and Shelter From the Storm began with them entering Vidor at the edge of the swamp. There's a brief mention of the hundreds of miles of ground to traverse between the two, but nothing on how to get them there, or what happened along the way. I wasn't about to gloss over that much travel without detailing it, so I made up a bunch of stuff, used some from Fallcrest in the DMG, added a goblin tower they had to investigate, the zombie encounter on the river, and some bandits who were trapping ships on the river and robbing people. </p><p></p><p>Re the low level of the party coming out of Fire Forest...</p><p></p><p>Yes, because the 3E version had far fewer encounters in both modules. Furthermore, I was new to 4E and didn't convert them the way I would do now, over a year later. On top of that, there were a couple of fights I let them talk their way out of that I shouldn't have. My group tries to do that *all* the time, which is cool, but I was a bit too lenient in at least one case, and just ran things wrong in another. I do reward xp for them bypassing encounters that way, but it would have worked better and netted more xp had I done it differently. </p><p></p><p>When I read the 4E versions of these modules, I just kept wishing I'd had them when I ran it myself. It would have been better. It's not that I can't make stuff up, especially now that I am far more comfortable with the system, but that the pacing clues are much better. I wasn't sure how much to put in when I converted it myself. Also, the way I saw it, because no 4E version had been announced at that point, I figured I would adjust everything to match the level they happened to be at the time. It's not until I had the option of using the official conversion that the level of the PC group mattered. </p><p></p><p></p><p>Very true! Once it was announced that a 4E conversion was going to be published, I knew the modules would catch up with where my group was at because we game infrequently, and are slow. We socialize a lot, and take a significant dinner break during the session. This is due to several food allergies and restrictions in the group that require us to make something for dinner rather than order pizza. The plus side of that is we're probably the best-fed gaming group around. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p>The storm is building up, and taking awhile to do so. Once there's enough energy in the system, it will turn into the full hurricane. That will happen when it is dramatically appropriate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p>As for the immunity, it came about differently in the 3E version. They gained a boon from the Trillith in the forest (who I called Tenacity, rather than the tongue-twisting Indomitability). I did not use the insanely overpowered one from the 3E version, but essentially gave them resist elements type abilities. They were never infused with Tidereaver's Tears, and while they did find those potions, they wouldn't want to use them. It was pretty clear (in my game at least) that the hags were making them out of people. I'm not sure what to do with the new character who joined the group. Maybe the more she associates with the party, the more the boon will "rub off" on her, since she's part of the group now, and it was given to all of them. It will fade at the end of the 3rd mod.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 5097385, member: 57373"] It wasn't so much a modification as made up from whole cloth. The Fire Forest module ended with them leaving the Forest, and Shelter From the Storm began with them entering Vidor at the edge of the swamp. There's a brief mention of the hundreds of miles of ground to traverse between the two, but nothing on how to get them there, or what happened along the way. I wasn't about to gloss over that much travel without detailing it, so I made up a bunch of stuff, used some from Fallcrest in the DMG, added a goblin tower they had to investigate, the zombie encounter on the river, and some bandits who were trapping ships on the river and robbing people. Re the low level of the party coming out of Fire Forest... Yes, because the 3E version had far fewer encounters in both modules. Furthermore, I was new to 4E and didn't convert them the way I would do now, over a year later. On top of that, there were a couple of fights I let them talk their way out of that I shouldn't have. My group tries to do that *all* the time, which is cool, but I was a bit too lenient in at least one case, and just ran things wrong in another. I do reward xp for them bypassing encounters that way, but it would have worked better and netted more xp had I done it differently. When I read the 4E versions of these modules, I just kept wishing I'd had them when I ran it myself. It would have been better. It's not that I can't make stuff up, especially now that I am far more comfortable with the system, but that the pacing clues are much better. I wasn't sure how much to put in when I converted it myself. Also, the way I saw it, because no 4E version had been announced at that point, I figured I would adjust everything to match the level they happened to be at the time. It's not until I had the option of using the official conversion that the level of the PC group mattered. Very true! Once it was announced that a 4E conversion was going to be published, I knew the modules would catch up with where my group was at because we game infrequently, and are slow. We socialize a lot, and take a significant dinner break during the session. This is due to several food allergies and restrictions in the group that require us to make something for dinner rather than order pizza. The plus side of that is we're probably the best-fed gaming group around. :D The storm is building up, and taking awhile to do so. Once there's enough energy in the system, it will turn into the full hurricane. That will happen when it is dramatically appropriate. :D As for the immunity, it came about differently in the 3E version. They gained a boon from the Trillith in the forest (who I called Tenacity, rather than the tongue-twisting Indomitability). I did not use the insanely overpowered one from the 3E version, but essentially gave them resist elements type abilities. They were never infused with Tidereaver's Tears, and while they did find those potions, they wouldn't want to use them. It was pretty clear (in my game at least) that the hags were making them out of people. I'm not sure what to do with the new character who joined the group. Maybe the more she associates with the party, the more the boon will "rub off" on her, since she's part of the group now, and it was given to all of them. It will fade at the end of the 3rd mod. [/QUOTE]
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Mad King's Banquet 4e: To Bresk via water?
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