Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
EN Publishing
Mad King's Banquet query - Spoilers!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Selganor" data-source="post: 4022884" data-attributes="member: 1135"><p>My group got really creative in this adventure.</p><p></p><p>First... they asked Gallo to do a quick check on the outposts via Sending (remember, you can answer with 25 words) if everything was ok. When one outpost didn't reply (the last one) they knew where to go in and that they could expect "invaders" there.</p><p></p><p>As for disabling the catapults, they got really creative.</p><p></p><p>One PC asked the catapult technicians of Gallo where one would have to put which amount of acid to weaken the structure that bad so they would break when they were moved (like, when they would put things in motion for the battlefield).</p><p>And with the removed/dissolved parts they couldn't be that easily repaired by Mending.</p><p></p><p>Then this character uses Alter Self to burrow below the catapults (his dwarven sense of direction underground helping him quite well), coming up under the catapults (so even if there was a guard besides the catapult it probably wouldn't notice him), using the acid to dissolve the axles of the catapults so they would be functional but immobile (and therefore also useless).</p><p></p><p>Oh, and their loss when they had to hold the line?</p><p>One footman was wounded below 0 hp, but could be saved easily (because the clerics were not that busy)</p><p></p><p>So far they really ruled this adventure... but now they are entering the prison (for the first time, so they don't know anything about it)</p></blockquote><p></p>
[QUOTE="Selganor, post: 4022884, member: 1135"] My group got really creative in this adventure. First... they asked Gallo to do a quick check on the outposts via Sending (remember, you can answer with 25 words) if everything was ok. When one outpost didn't reply (the last one) they knew where to go in and that they could expect "invaders" there. As for disabling the catapults, they got really creative. One PC asked the catapult technicians of Gallo where one would have to put which amount of acid to weaken the structure that bad so they would break when they were moved (like, when they would put things in motion for the battlefield). And with the removed/dissolved parts they couldn't be that easily repaired by Mending. Then this character uses Alter Self to burrow below the catapults (his dwarven sense of direction underground helping him quite well), coming up under the catapults (so even if there was a guard besides the catapult it probably wouldn't notice him), using the acid to dissolve the axles of the catapults so they would be functional but immobile (and therefore also useless). Oh, and their loss when they had to hold the line? One footman was wounded below 0 hp, but could be saved easily (because the clerics were not that busy) So far they really ruled this adventure... but now they are entering the prison (for the first time, so they don't know anything about it) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Mad King's Banquet query - Spoilers!
Top