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Mad King's Banquet question - SPOILERS
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<blockquote data-quote="Zinovia" data-source="post: 5375896" data-attributes="member: 57373"><p>Thanks for your replies. Perhaps once my group is swept up in the main events of the module, they will forget about looking for the culprit behind the original murders, but knowing my players, it doesn't seem likely. I will make something up, knowing I won't be writing myself into a corner with respect to the overall plot. </p><p></p><p>Loose ends seem to drive this group crazy. As I mentioned, they hated the fact that Paradim has escaped twice; once when they found out about his nefarious alteration of abducted refugees, and again after the end of Shelter. I had Paradim doing biomantic experiments on trolls out in the swamp (as Haddin was in the 4e version of module 5). I want to set him up as a recurring villain, so deliberately made the fight with him very challenging. Despite the rogue rolling a 1 five times that fight, they got him before he could escape. They burned fate points like crazy and went nova on him. His dead body teleported away in a fiery burst. I decided that it was his phylactery that caused his body to teleport away, and he will return next time as a lich. Unless they figure out where his phylactery is and destroy it, he can keep coming back, even if they kill him. He will not be as powerful as the big baddies necessarily, but I want them to have a recurring villain to hate. Leska is all well and good, but they won't be meeting her for a very long time.</p><p></p><p>As for the main plot, right now they have already taken a look at the Book of Eight Lands and seen the info on the ritual to remove the mindhaunt affliction from the king, and the Brightstaff needed for it. They seem to be focusing on that, the possibility of breaking the ritual preventing resurrection on the royal family, and the mysterious dwarven craftsman I mentioned in a prophetic vision. My initial thought on the craftsman was to have him be an illegitimate son of the king that the party could find as a potential heir, presuming the family can't be raised. If I want to take a different tack, the craftsman could be involved with the Brightstaff, and help them in recovering it. I am not sure if allowing the family to be resurrected would be a good idea. I may just say that their souls were dedicated to the Raven Queen by the sacrifice of their hearts, and they are dead for good. The party may track down the person responsible, but it won't do them any good.</p><p></p><p>The players seemed to enjoy the last session, where they were running around the capitol gathering info, and talking to all sorts of people. The only combat was when the warlord wound up in a challenge match after pretending to be a general from Sindaire. He was bluffing his way into the office of one the Dasseni military commanders. By the way, Lord Jinis has been renamed to Lord Guinness by my group. He is apparently a stout and bitter man. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Zinovia, post: 5375896, member: 57373"] Thanks for your replies. Perhaps once my group is swept up in the main events of the module, they will forget about looking for the culprit behind the original murders, but knowing my players, it doesn't seem likely. I will make something up, knowing I won't be writing myself into a corner with respect to the overall plot. Loose ends seem to drive this group crazy. As I mentioned, they hated the fact that Paradim has escaped twice; once when they found out about his nefarious alteration of abducted refugees, and again after the end of Shelter. I had Paradim doing biomantic experiments on trolls out in the swamp (as Haddin was in the 4e version of module 5). I want to set him up as a recurring villain, so deliberately made the fight with him very challenging. Despite the rogue rolling a 1 five times that fight, they got him before he could escape. They burned fate points like crazy and went nova on him. His dead body teleported away in a fiery burst. I decided that it was his phylactery that caused his body to teleport away, and he will return next time as a lich. Unless they figure out where his phylactery is and destroy it, he can keep coming back, even if they kill him. He will not be as powerful as the big baddies necessarily, but I want them to have a recurring villain to hate. Leska is all well and good, but they won't be meeting her for a very long time. As for the main plot, right now they have already taken a look at the Book of Eight Lands and seen the info on the ritual to remove the mindhaunt affliction from the king, and the Brightstaff needed for it. They seem to be focusing on that, the possibility of breaking the ritual preventing resurrection on the royal family, and the mysterious dwarven craftsman I mentioned in a prophetic vision. My initial thought on the craftsman was to have him be an illegitimate son of the king that the party could find as a potential heir, presuming the family can't be raised. If I want to take a different tack, the craftsman could be involved with the Brightstaff, and help them in recovering it. I am not sure if allowing the family to be resurrected would be a good idea. I may just say that their souls were dedicated to the Raven Queen by the sacrifice of their hearts, and they are dead for good. The party may track down the person responsible, but it won't do them any good. The players seemed to enjoy the last session, where they were running around the capitol gathering info, and talking to all sorts of people. The only combat was when the warlord wound up in a challenge match after pretending to be a general from Sindaire. He was bluffing his way into the office of one the Dasseni military commanders. By the way, Lord Jinis has been renamed to Lord Guinness by my group. He is apparently a stout and bitter man. :p [/QUOTE]
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