Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
Maddgoth’s Castle (restart?)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scotley" data-source="post: 2737481" data-attributes="member: 11520"><p><strong>Theobold Stonefist Male Gold Dwarf Cleric</strong></p><p></p><p>Theobold Stonefist</p><p></p><p>Male Gold Dwarf Cleric 8th lvl</p><p>Patron: Marthammor Duin </p><p>-Symbol: Upturned Mace in front of a leather boot with a fur cuff</p><p>Alignment: NG</p><p>Home Region: The Great Rift</p><p></p><p>Str 12 pts 4 </p><p>Dex 12 pts 4</p><p>Con 13 pts 3 +2 racial bonus</p><p>Int 12 pts 4</p><p>Wis 18 pts 10 +2 level bonuses</p><p>Cha 14 pts 6 +2 enhancement bonus</p><p></p><p>Hit Points 50</p><p>AC 23, Touch 11, Flat 22</p><p>Init +1</p><p>BAB +6/+1, Grap +7</p><p>Speed 20 </p><p>Fort +9, Ref +3, Will +10</p><p></p><p>+9/+4 Melee, +1 Heavy Mace, 1d8+1, 20/x2</p><p>+8 Heavy Crossbow, 1d10 20/x3 </p><p></p><p>Medium, 4'4" tall, 141 wt, 69 yrs old</p><p>Steel Gray hair, brown eyes, tan skin</p><p></p><p>Speaks Dwarven, Common and Celestial</p><p></p><p>Skills 24 (11x2+11Int)</p><p></p><p>Concentration (8+1Con+4Feat)</p><p>Craft (+1Int)</p><p>Diplomacy (+2Cha+2Feat)</p><p>Heal (6+4Wis)</p><p>Intimidate xx (0+2Cha+2Feat)</p><p>Listen xx (+4Wis)</p><p>Knowledge Arcana (1+1Int)</p><p>Knowledge History (1+1Int)</p><p>Knowledge Planer (1+1Int)</p><p>Knowledge Religion (5+1Int)</p><p>Profession (+4Wis)</p><p>Search xx (+1Int)</p><p>Spell Craft (+1Int)</p><p>Spot xx (+4Wis)</p><p>Survival (2+4Wis)</p><p></p><p>Feats</p><p>-Great Fortitude (bonus) (+2 Fort Saves)</p><p>-Thunder Twin has a twin. Know twins direction with a DC12 Wis check. +2 Diplomacy and Intimidate</p><p>-Weapon Focus Heavy Mace +1 to hit</p><p>-Combat Casting</p><p></p><p>Gold Dwarf Traits</p><p>-Darkvision 60’</p><p>-Stonecunning +2 racial bonus to search checks involving unusual stonework</p><p>-Weapon Familiarity with Dwarven Waraxes and Urgroshes</p><p>-Stability +4 to resist being bull rushed or tripped when standing on the ground</p><p>-+2 Racial bonus vs. poison</p><p>-+2Racial bonus vs. spells and spell like effects</p><p>-+1 racial bonus to attack rolls vs. Orcs and goblinods</p><p>-+4 dodge bonus to AC vs giant type</p><p>-+2 on Appraise Checks that are related to metal or stone items.</p><p>-+2 bonus on Craft checks related to stone or metal </p><p></p><p>Cleric Abilities</p><p>-Dwarf Domain Great Fortitude bonus feat</p><p>-Travel domain Freedom of movement level rounds per day</p><p>-Turn Undead</p><p>-Proficient with all simple weapons all armor and shields except tower </p><p>-Divine Spells </p><p></p><p>Spells Prepared</p><p>0th-Detect Magic x3, Detect Poison, Light, Mending </p><p>Spell1-Blessx2, Divine Favor, Shield of Faith, Protection from Evil, Longstrider (D)</p><p>Spell2-Aid, Sound Burst, Lesser Restoration, Spiritual Weapon, Bear’s Endurance (D)</p><p>Spell3-Dispel Magic, Fly (D), Prayer x2, Searing Light</p><p>Spell4-Neutralize Poison, Restoration, Summon Monster IV, Dimension Door (D)</p><p></p><p>+1Full Plate Armor 2,500gp</p><p>MW Studded Leather 175gp</p><p>Cleric’s Vestments</p><p>Travelers Outfit 1gp</p><p>+1 Heavy Steel Shield 1,020 gp</p><p>+1 Spell Storing Heavy Mace (Aspergillum) currently storing Searing Light 8,100gp</p><p>Wand of Cure Light Wounds 750 gp</p><p>Potion of Cure Light Wounds 50 gp </p><p>Wand of Searing Light 13,500gp </p><p>Holy Water x6 150 gp</p><p>Healer’s Kit 50 gp</p><p>Holy Symbol, silver 25 gp</p><p>Cold Iron Dagger 4gp</p><p>Alchemical Silver Light Mace 10 gp</p><p>Long Spear 5 gp</p><p>MW Heavy Crossbow 350 gp</p><p>-10 standard bolts, 5 alchemical silver, 5 cold iron 14gp</p><p>Backpack 2gp</p><p>Bedroll & Winter Blanket 6 sp</p><p>Scroll Case 1 gp</p><p>Scroll Spells</p><p>-Sanctuary 25gp, Restoration, lesser x2 300, gp, Neutralize Poison 375 gp, </p><p>Belt Pouch x2 2gp</p><p>Trail Rations 10day 5gp</p><p>Rope 100’ Silk 20gp </p><p>Torch x4 4 cp</p><p>Waterskin x2 2gp</p><p>Courtier’s Outfit 30 gp</p><p>Ring and matching bracelet silver set with amethyst and etched with dwarf runes 100 gp </p><p>Cold Weather Outfit 8 gp</p><p>Hooded Lantern with Continual Flame 57 gp (cast by Theobold)</p><p>Alchemist Fire x2 40gp</p><p></p><p>Warpony 100 gp</p><p>-Military Saddle, Bags, Bit and Bridle and Leather Barding 108 gp</p><p>Mule 8gp</p><p>-Pack Saddle 4gp</p><p>Feed Pony or Mule 8 days 4gp</p><p></p><p>Coins- 4pp 26 gp, 13sp, 6 cp</p><p>100 gp gem, 3 10 gp gems</p><p></p><p>Appearance/Personality: Theobold is a typical Gold Dwarf, not quite as powerfully built as his brother, but tall (for a dwarf) and fairly handsome. His once dark hair has started to turn a steel gray. His hair is worn long in braids and his full beard is thick and frequently brushed. His skin is tan and his brown eyes bright and observant. He smiles easily and is amiable if somewhat aloof with those not of Gold Dwarf stock. He walks proudly with his head held high and a purposeful stride. On formal occasions he dresses well in Priestly vestments or courtier’s clothing. In the field he wears a well worn suit of studded leather armor with a heavy steel shield. He carries a glowing heavy mace at his side as well as a finely crafted heavy crossbow. Also at his side are a light mace and dagger. He has a suit of full plate armor for battle. Like many of his faith he is curious and eager to see what lies over the next hill. He has been roaming the roads of Faerun on the back of a pony from a young age and is unlikely to stop any time soon. </p><p></p><p>History/Background: As one of the Thunder Twins Theobold has been a wanderer from a young age. He and his brother received formal training as a Monk and Cleric, but even in those days found excuses to explore the Great Rift. As they got older their travels wandered further and further from home. Much of his time has been spent blazing new trails or clearing older ones of trouble. Many times he has been the stalwart anvil to his brother’s more mobile hammer as they crushed foes in between. Whether battling giants in the Evermores or chasing orcs out of the lowland forests they form an effective team. More recently Theobold, Konrad and their companions find themselves in the City of Splendors looking for a floating castle under the mountain.</p></blockquote><p></p>
[QUOTE="Scotley, post: 2737481, member: 11520"] [b]Theobold Stonefist Male Gold Dwarf Cleric[/b] Theobold Stonefist Male Gold Dwarf Cleric 8th lvl Patron: Marthammor Duin -Symbol: Upturned Mace in front of a leather boot with a fur cuff Alignment: NG Home Region: The Great Rift Str 12 pts 4 Dex 12 pts 4 Con 13 pts 3 +2 racial bonus Int 12 pts 4 Wis 18 pts 10 +2 level bonuses Cha 14 pts 6 +2 enhancement bonus Hit Points 50 AC 23, Touch 11, Flat 22 Init +1 BAB +6/+1, Grap +7 Speed 20 Fort +9, Ref +3, Will +10 +9/+4 Melee, +1 Heavy Mace, 1d8+1, 20/x2 +8 Heavy Crossbow, 1d10 20/x3 Medium, 4'4" tall, 141 wt, 69 yrs old Steel Gray hair, brown eyes, tan skin Speaks Dwarven, Common and Celestial Skills 24 (11x2+11Int) Concentration (8+1Con+4Feat) Craft (+1Int) Diplomacy (+2Cha+2Feat) Heal (6+4Wis) Intimidate xx (0+2Cha+2Feat) Listen xx (+4Wis) Knowledge Arcana (1+1Int) Knowledge History (1+1Int) Knowledge Planer (1+1Int) Knowledge Religion (5+1Int) Profession (+4Wis) Search xx (+1Int) Spell Craft (+1Int) Spot xx (+4Wis) Survival (2+4Wis) Feats -Great Fortitude (bonus) (+2 Fort Saves) -Thunder Twin has a twin. Know twins direction with a DC12 Wis check. +2 Diplomacy and Intimidate -Weapon Focus Heavy Mace +1 to hit -Combat Casting Gold Dwarf Traits -Darkvision 60’ -Stonecunning +2 racial bonus to search checks involving unusual stonework -Weapon Familiarity with Dwarven Waraxes and Urgroshes -Stability +4 to resist being bull rushed or tripped when standing on the ground -+2 Racial bonus vs. poison -+2Racial bonus vs. spells and spell like effects -+1 racial bonus to attack rolls vs. Orcs and goblinods -+4 dodge bonus to AC vs giant type -+2 on Appraise Checks that are related to metal or stone items. -+2 bonus on Craft checks related to stone or metal Cleric Abilities -Dwarf Domain Great Fortitude bonus feat -Travel domain Freedom of movement level rounds per day -Turn Undead -Proficient with all simple weapons all armor and shields except tower -Divine Spells Spells Prepared 0th-Detect Magic x3, Detect Poison, Light, Mending Spell1-Blessx2, Divine Favor, Shield of Faith, Protection from Evil, Longstrider (D) Spell2-Aid, Sound Burst, Lesser Restoration, Spiritual Weapon, Bear’s Endurance (D) Spell3-Dispel Magic, Fly (D), Prayer x2, Searing Light Spell4-Neutralize Poison, Restoration, Summon Monster IV, Dimension Door (D) +1Full Plate Armor 2,500gp MW Studded Leather 175gp Cleric’s Vestments Travelers Outfit 1gp +1 Heavy Steel Shield 1,020 gp +1 Spell Storing Heavy Mace (Aspergillum) currently storing Searing Light 8,100gp Wand of Cure Light Wounds 750 gp Potion of Cure Light Wounds 50 gp Wand of Searing Light 13,500gp Holy Water x6 150 gp Healer’s Kit 50 gp Holy Symbol, silver 25 gp Cold Iron Dagger 4gp Alchemical Silver Light Mace 10 gp Long Spear 5 gp MW Heavy Crossbow 350 gp -10 standard bolts, 5 alchemical silver, 5 cold iron 14gp Backpack 2gp Bedroll & Winter Blanket 6 sp Scroll Case 1 gp Scroll Spells -Sanctuary 25gp, Restoration, lesser x2 300, gp, Neutralize Poison 375 gp, Belt Pouch x2 2gp Trail Rations 10day 5gp Rope 100’ Silk 20gp Torch x4 4 cp Waterskin x2 2gp Courtier’s Outfit 30 gp Ring and matching bracelet silver set with amethyst and etched with dwarf runes 100 gp Cold Weather Outfit 8 gp Hooded Lantern with Continual Flame 57 gp (cast by Theobold) Alchemist Fire x2 40gp Warpony 100 gp -Military Saddle, Bags, Bit and Bridle and Leather Barding 108 gp Mule 8gp -Pack Saddle 4gp Feed Pony or Mule 8 days 4gp Coins- 4pp 26 gp, 13sp, 6 cp 100 gp gem, 3 10 gp gems Appearance/Personality: Theobold is a typical Gold Dwarf, not quite as powerfully built as his brother, but tall (for a dwarf) and fairly handsome. His once dark hair has started to turn a steel gray. His hair is worn long in braids and his full beard is thick and frequently brushed. His skin is tan and his brown eyes bright and observant. He smiles easily and is amiable if somewhat aloof with those not of Gold Dwarf stock. He walks proudly with his head held high and a purposeful stride. On formal occasions he dresses well in Priestly vestments or courtier’s clothing. In the field he wears a well worn suit of studded leather armor with a heavy steel shield. He carries a glowing heavy mace at his side as well as a finely crafted heavy crossbow. Also at his side are a light mace and dagger. He has a suit of full plate armor for battle. Like many of his faith he is curious and eager to see what lies over the next hill. He has been roaming the roads of Faerun on the back of a pony from a young age and is unlikely to stop any time soon. History/Background: As one of the Thunder Twins Theobold has been a wanderer from a young age. He and his brother received formal training as a Monk and Cleric, but even in those days found excuses to explore the Great Rift. As they got older their travels wandered further and further from home. Much of his time has been spent blazing new trails or clearing older ones of trouble. Many times he has been the stalwart anvil to his brother’s more mobile hammer as they crushed foes in between. Whether battling giants in the Evermores or chasing orcs out of the lowland forests they form an effective team. More recently Theobold, Konrad and their companions find themselves in the City of Splendors looking for a floating castle under the mountain. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Maddgoth’s Castle (restart?)
Top