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<blockquote data-quote="Maliki" data-source="post: 2461900" data-attributes="member: 19073"><p>Journey to Seawall </p><p></p><p>I. The Tor of Hightower </p><p></p><p>As I promised Father Lentin, at the temple of Pelor, I will keep a record of my journeys, as I travel across these realms. </p><p></p><p>I was three days into the five day trip to Seawall when the damn storm hit, I had heard of such storms in this region, but all the stories failed to fully prepare me for the full fury of the storm. The lighting struck nearby and often, hail the size of a mans fist pummeled the earth and rain came down as if standing under the Falls of Rorne. </p><p></p><p>I could see a large mound topped by the ruins of a fallen tower, so I made my way in that direction hoping to find some protection from the storm. As I got closer I noticed several others also making thier way in that general direction. One I recognized from my last caravan job, a capable warrior and drinking companion, "Hacksaw" Dimjuggin. We two arrived at the mound first and seeing a protected overhang we made our way into the relative cover. We noticed a very large set of doors in the back, and a large pile of scorched stone. </p><p></p><p>As each of the others arrived we invoked a "Storm Truce" the custome I had heard often in my travels. </p><p></p><p>After Hacksaw and myself the next to arrive was a stout dwarf carrying a large well crafted warhammer, and dwarven holy symbol, Grim Thunderbrew, by name. </p><p></p><p>The other two I mistook for a woman and child at first, In reality a elven archer and woodsman named Cardel Sharpeye, and a halfling named Ramas Blackroot. </p><p></p><p>Grim and Cardel(being of the old races) had a little information on where we now found ourselves. They called it the Tor of Hightower, a leftover remnant of an old humanoid kingdom from long ago. The stone rubble outside was once a large stone that sealed the entrance. Grim, after examing the rubble stated that the lighting most likely blasted the stone, reducing it to rubble. After examing the stone work near the doors he assured us of its stability. </p><p></p><p>The storm then picked up even more fury, driving the rain under the overhang, so we deciced to try our hand at the doors. Though each door was a man and a half wide and twice as tall they swung open easily and we entered a carved stone chamber. Setting down our packs we deciced to wait our the storm by exploring the chamber. </p><p></p><p>Light was provided by the halfing, Ramas, a spellcaster of some kind. The chamber turned out to be of great size(I guess about 100' square) completly empty. We found a stone door on each of the east, west and northern wall, but we could not open them. So we decided to bed down near the entrance and wait our the storm. </p><p></p><p>Sometime during the night, with the storm still raging, a large thunderclap was followed by craching sounds from within the great hall. As a group we went to investigate. To our shock and beyond all logic(even from the dwarf) all three stone doors lay cracked and broken on the floor, each revealing a stone hall leading into darkness. </p><p></p><p>Squealing noises from the north drew our attention to a pack of large rats, startled by the doors collapse. I do not believe the gods could have chosen eight more vicious creatures to send upon us. This pack of mere rats fought with the fury of the storm outside. The little fellow Ramas, was nearly killed as three rats swarmed him biting multiple times. the rest of us faired much better, although each of the others suffered small wounds from the little beasts. </p><p></p><p>Ramas finally released some more magic and the ones that we hadn't managed to kill yet, fell into a magical slumber. We quickly finished them off. Watching Hacksaw swing that big sword of his at the rats was quite a sight to see, if not for the wounds suffered by the poor halfling this battle would have been enjoyable. </p><p></p><p>Grim called upon his god Moradin and managed to heal all of Ramas's wounds, the other were only scratched a bit and needed none of the dwarves magic. We decided to check the rest of the place out, starting with the hallway to the right(because you can never go wrong by going right). </p><p></p><p>A 40' hall led to a rectangle chamber about 30X50, with a single stone chest resting in the middle. Cardel the elf, in a rash move, for an elf anyway) walked to the chest and flung it open. releasing a hail of darts, all of us except Cardel himself, were struck by at least one of the darn things. None of us took any major wounds, and there was treasure, so nobody gave the elf grief. A studded headband(later found to be magical) two pearls and a pouch with 100 golds. </p><p></p><p>Hacksaw appointed himself treasure keeper and scooped up everything(to be divided later). The others said nothing so neither did I, but I will keep an eye on my old friend, I have seen men cheated and killed for far less wealth. </p><p></p><p>Next we went to the western hall. The hall was about the same length and opened into a similar sized room. An upright sarcophagus on a stone slab. The top of the sarcophagus was carved to look like a distorted head, with snakey tendrils for hair and batwings. Much to my shock and horror the carved head came to life and emitted a terrable shriek and began flying about the chamber. My new compainions and I bravely fougth this hellspawned creature and, thank the gods we prevailed with no injuries. </p><p></p><p>The remains in the sarcophagus held only dust, and a ring(also found to be magical). </p><p></p><p>Next we went north. After about 100' we found ourselves in a 50' square chamber, a hole in the ceiling allowed the storm rains to fall into the chamber. A rope dangled from the hole as well, obviously used by the two hobgoblins that occupied this room. One, I stuck with a thrown dagger, and one of my allies quickly polished him off. The other fell under the magical charms of the amazing little Ramas. </p><p></p><p>Afrer some questioning it we learned that this tor was actually the burial mound of a long forgotten humanoid warlord. The hobgoblin claimed that only he and his now dead compainion were here. A hallway led further north so with the hobgoblin in tow we journeyed on. </p><p></p><p>After about 40' a side tunnel went east as the main hallway continued on. We chose the side passage. After about 50' or so we encounterd a doorway blocked by thick webs. Ramas fired a crossbow bolt into the web, for no effect. The hobgoblin, refused Ramas's request to retrieve the halflings bolt. I guess there are limits to his spell). </p><p></p><p>We backtracked to the main hall and contiued north. Here in the final chamber we found a bugbear corpes upon a large stone table, as we entered the room the corpse rose up armed with a morning star and a javalin(which he threw wildly at Ramas). Grim with a lot of conviction called upon his god to force the undead creature back, but to no avail. Cardel launched arrows while, Hacksaw and myself charged the big dead bugbear. Some of our blows seem not effect the thing at all, but for all of its size and durability it was slow and clumsy and soon be had beat the undeath out of it. As he fell I looked around and found that Ramas's "friend " had attacked him as we attacked the undead bugbear. Either Ramas himself, Cardel or Grim slew him however. </p><p></p><p>The bugbears only item of not was a wellcrafted longsword(not magical but still well crafted). 300 gold coins were scattered about, these were added to our growing collection of treasure. </p><p></p><p>We then decided to return and deal with the spider that we knew waited in the webbed chamber. Trying to burn the webs brought out the largest spider I had ever seen. He to fell to our groups surprising combat abilities. </p><p></p><p>Clearing the webs we found another pearl and a pouch with 75 gold. Grim then tended our wounds, using what magic he had left and we returned to the entrance hall to find the storm had stopped. Talking among ourselves we learned that we all were headed to Seawall, and decided to go as a group at first light. </p><p></p><p>Dividing the coins we each got 131 golds(More than I would have made in several years as a caravan guard). The sword we gave to the elf, whose race seems to favor them. The magical items we will have to wait until we can find someone to identify them.(Ramas, hasn't that ability). </p><p></p><p>A very eventful night with my new friends indeed. I have a feeling that more adventures will soon find us.</p></blockquote><p></p>
[QUOTE="Maliki, post: 2461900, member: 19073"] Journey to Seawall I. The Tor of Hightower As I promised Father Lentin, at the temple of Pelor, I will keep a record of my journeys, as I travel across these realms. I was three days into the five day trip to Seawall when the damn storm hit, I had heard of such storms in this region, but all the stories failed to fully prepare me for the full fury of the storm. The lighting struck nearby and often, hail the size of a mans fist pummeled the earth and rain came down as if standing under the Falls of Rorne. I could see a large mound topped by the ruins of a fallen tower, so I made my way in that direction hoping to find some protection from the storm. As I got closer I noticed several others also making thier way in that general direction. One I recognized from my last caravan job, a capable warrior and drinking companion, "Hacksaw" Dimjuggin. We two arrived at the mound first and seeing a protected overhang we made our way into the relative cover. We noticed a very large set of doors in the back, and a large pile of scorched stone. As each of the others arrived we invoked a "Storm Truce" the custome I had heard often in my travels. After Hacksaw and myself the next to arrive was a stout dwarf carrying a large well crafted warhammer, and dwarven holy symbol, Grim Thunderbrew, by name. The other two I mistook for a woman and child at first, In reality a elven archer and woodsman named Cardel Sharpeye, and a halfling named Ramas Blackroot. Grim and Cardel(being of the old races) had a little information on where we now found ourselves. They called it the Tor of Hightower, a leftover remnant of an old humanoid kingdom from long ago. The stone rubble outside was once a large stone that sealed the entrance. Grim, after examing the rubble stated that the lighting most likely blasted the stone, reducing it to rubble. After examing the stone work near the doors he assured us of its stability. The storm then picked up even more fury, driving the rain under the overhang, so we deciced to try our hand at the doors. Though each door was a man and a half wide and twice as tall they swung open easily and we entered a carved stone chamber. Setting down our packs we deciced to wait our the storm by exploring the chamber. Light was provided by the halfing, Ramas, a spellcaster of some kind. The chamber turned out to be of great size(I guess about 100' square) completly empty. We found a stone door on each of the east, west and northern wall, but we could not open them. So we decided to bed down near the entrance and wait our the storm. Sometime during the night, with the storm still raging, a large thunderclap was followed by craching sounds from within the great hall. As a group we went to investigate. To our shock and beyond all logic(even from the dwarf) all three stone doors lay cracked and broken on the floor, each revealing a stone hall leading into darkness. Squealing noises from the north drew our attention to a pack of large rats, startled by the doors collapse. I do not believe the gods could have chosen eight more vicious creatures to send upon us. This pack of mere rats fought with the fury of the storm outside. The little fellow Ramas, was nearly killed as three rats swarmed him biting multiple times. the rest of us faired much better, although each of the others suffered small wounds from the little beasts. Ramas finally released some more magic and the ones that we hadn't managed to kill yet, fell into a magical slumber. We quickly finished them off. Watching Hacksaw swing that big sword of his at the rats was quite a sight to see, if not for the wounds suffered by the poor halfling this battle would have been enjoyable. Grim called upon his god Moradin and managed to heal all of Ramas's wounds, the other were only scratched a bit and needed none of the dwarves magic. We decided to check the rest of the place out, starting with the hallway to the right(because you can never go wrong by going right). A 40' hall led to a rectangle chamber about 30X50, with a single stone chest resting in the middle. Cardel the elf, in a rash move, for an elf anyway) walked to the chest and flung it open. releasing a hail of darts, all of us except Cardel himself, were struck by at least one of the darn things. None of us took any major wounds, and there was treasure, so nobody gave the elf grief. A studded headband(later found to be magical) two pearls and a pouch with 100 golds. Hacksaw appointed himself treasure keeper and scooped up everything(to be divided later). The others said nothing so neither did I, but I will keep an eye on my old friend, I have seen men cheated and killed for far less wealth. Next we went to the western hall. The hall was about the same length and opened into a similar sized room. An upright sarcophagus on a stone slab. The top of the sarcophagus was carved to look like a distorted head, with snakey tendrils for hair and batwings. Much to my shock and horror the carved head came to life and emitted a terrable shriek and began flying about the chamber. My new compainions and I bravely fougth this hellspawned creature and, thank the gods we prevailed with no injuries. The remains in the sarcophagus held only dust, and a ring(also found to be magical). Next we went north. After about 100' we found ourselves in a 50' square chamber, a hole in the ceiling allowed the storm rains to fall into the chamber. A rope dangled from the hole as well, obviously used by the two hobgoblins that occupied this room. One, I stuck with a thrown dagger, and one of my allies quickly polished him off. The other fell under the magical charms of the amazing little Ramas. Afrer some questioning it we learned that this tor was actually the burial mound of a long forgotten humanoid warlord. The hobgoblin claimed that only he and his now dead compainion were here. A hallway led further north so with the hobgoblin in tow we journeyed on. After about 40' a side tunnel went east as the main hallway continued on. We chose the side passage. After about 50' or so we encounterd a doorway blocked by thick webs. Ramas fired a crossbow bolt into the web, for no effect. The hobgoblin, refused Ramas's request to retrieve the halflings bolt. I guess there are limits to his spell). We backtracked to the main hall and contiued north. Here in the final chamber we found a bugbear corpes upon a large stone table, as we entered the room the corpse rose up armed with a morning star and a javalin(which he threw wildly at Ramas). Grim with a lot of conviction called upon his god to force the undead creature back, but to no avail. Cardel launched arrows while, Hacksaw and myself charged the big dead bugbear. Some of our blows seem not effect the thing at all, but for all of its size and durability it was slow and clumsy and soon be had beat the undeath out of it. As he fell I looked around and found that Ramas's "friend " had attacked him as we attacked the undead bugbear. Either Ramas himself, Cardel or Grim slew him however. The bugbears only item of not was a wellcrafted longsword(not magical but still well crafted). 300 gold coins were scattered about, these were added to our growing collection of treasure. We then decided to return and deal with the spider that we knew waited in the webbed chamber. Trying to burn the webs brought out the largest spider I had ever seen. He to fell to our groups surprising combat abilities. Clearing the webs we found another pearl and a pouch with 75 gold. Grim then tended our wounds, using what magic he had left and we returned to the entrance hall to find the storm had stopped. Talking among ourselves we learned that we all were headed to Seawall, and decided to go as a group at first light. Dividing the coins we each got 131 golds(More than I would have made in several years as a caravan guard). The sword we gave to the elf, whose race seems to favor them. The magical items we will have to wait until we can find someone to identify them.(Ramas, hasn't that ability). A very eventful night with my new friends indeed. I have a feeling that more adventures will soon find us. [/QUOTE]
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