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Community
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Made a city detail generator
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<blockquote data-quote="bobcat_grad" data-source="post: 5154836" data-attributes="member: 69786"><p>Okay - I added recent events. (and the ability to turn them on/off, as well as the ability to include inn & temple count in the text).</p><p></p><p>The recent events (depending on what they are) may take into account city size, region type, climate type, prosperity level, criminal activity level, wall type (which is random), water source type (which is sorta random), guilds, professions and trade goods.</p><p></p><p>Some samples of the random recent events (only the events - I've left out the rest of the text for brevity's sake):</p><p></p><p><em>Travelers and merchants alike have reported that they've been accosted recently by bandits on some of the roads leading to the settlement. Traveling out in the world has always been dangerous, but the attacks are getting both more frequent and brutal. Also, a while back, a large fire burned through a portion of the city, and the population is in the midst of rebuilding the portion that burned to the ground - some suspect arson.</em></p><p><em></em></p><p><em>It seems that there is some bad blood between two of the prominent guilds of the city, the Bakers and the Miners. It's not entirely clear why there is contention between the two groups, but just about everyone else in the city would be happy to see the situation resolved. Also, a few years ago, one of the deities of the world put on a display of their power that left the populace feeling blessed - those who speak ill of the deity are treated harshly.</em></p><p><em></em></p><p><em>A massive shift in power has recently happened in the city, shaking the foundation of the government. People are uneasy with the change, suspicious of the changes being made.</em></p><p><em></em></p><p><em>Recently, there have been an increased number of sightings of massive and unusual snakes and scavengers, scaring much of the population. Also, a long running strike of the Armorers has caused a key industry of the city to shut down and throw the local economy into an uproar.</em></p><p><em></em></p><p><em>One of the prominent people in the community was recently murdered and the murderer is still unknown. Also, recently, a person was executed and later was proven to be innocent. Tensions are running high in the populace, and discussions about avenging the wrongful death are whispered about the area.</em></p><p></p><p>There are still a few kinks to iron out with these (more dynamic = more chances for me to screw up) but I'll have a new .exe available this weekend for people to use.</p><p></p><p>I've already used it myself to generate some details for some of the cities in my community world building project:</p><p></p><p><a href="http://helpbuildtangia.wikia.com/wiki/Greycliffe" target="_blank">Greycliffe - Tangia - A D&D World Wiki</a> and <a href="http://helpbuildtangia.wikia.com/wiki/Freehaven" target="_blank">Freehaven - Tangia - A D&D World Wiki</a></p></blockquote><p></p>
[QUOTE="bobcat_grad, post: 5154836, member: 69786"] Okay - I added recent events. (and the ability to turn them on/off, as well as the ability to include inn & temple count in the text). The recent events (depending on what they are) may take into account city size, region type, climate type, prosperity level, criminal activity level, wall type (which is random), water source type (which is sorta random), guilds, professions and trade goods. Some samples of the random recent events (only the events - I've left out the rest of the text for brevity's sake): [I]Travelers and merchants alike have reported that they've been accosted recently by bandits on some of the roads leading to the settlement. Traveling out in the world has always been dangerous, but the attacks are getting both more frequent and brutal. Also, a while back, a large fire burned through a portion of the city, and the population is in the midst of rebuilding the portion that burned to the ground - some suspect arson.[/I] [I] It seems that there is some bad blood between two of the prominent guilds of the city, the Bakers and the Miners. It's not entirely clear why there is contention between the two groups, but just about everyone else in the city would be happy to see the situation resolved. Also, a few years ago, one of the deities of the world put on a display of their power that left the populace feeling blessed - those who speak ill of the deity are treated harshly. A massive shift in power has recently happened in the city, shaking the foundation of the government. People are uneasy with the change, suspicious of the changes being made. Recently, there have been an increased number of sightings of massive and unusual snakes and scavengers, scaring much of the population. Also, a long running strike of the Armorers has caused a key industry of the city to shut down and throw the local economy into an uproar. One of the prominent people in the community was recently murdered and the murderer is still unknown. Also, recently, a person was executed and later was proven to be innocent. Tensions are running high in the populace, and discussions about avenging the wrongful death are whispered about the area.[/I] There are still a few kinks to iron out with these (more dynamic = more chances for me to screw up) but I'll have a new .exe available this weekend for people to use. I've already used it myself to generate some details for some of the cities in my community world building project: [URL="http://helpbuildtangia.wikia.com/wiki/Greycliffe"]Greycliffe - Tangia - A D&D World Wiki[/URL] and [URL="http://helpbuildtangia.wikia.com/wiki/Freehaven"]Freehaven - Tangia - A D&D World Wiki[/URL] [/QUOTE]
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Made a city detail generator
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