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Made a free booklet: "Demographics and Microeconomics of an Early Modern Fantasy City". It's an add-on for SAKE ttrpg, but much of the info fits into
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<blockquote data-quote="SAKE ttrpg" data-source="post: 9662544" data-attributes="member: 7043954"><p>Affiliate link: <a href="https://www.drivethrurpg.com/en/product/522540/demographics-and-microeconomics-of-an-early-modern-fantasy-city?affiliate_id=4178266" target="_blank">ps://www.drivethrurpg.com/en/product/522540/demographics-and-microeconomics-of-an-early-modern-fantasy-city?affiliate_id=4178266</a></p><p></p><p>As I am working with a campaign book for SAKE ttrpg (and playing the campaign), things come up, for example: <em>"Can I build a workshop, and make extra income when we are not travelling? - Of course, there are rules for that."</em> But: <em>"Can I build seven different workshops, hire people into them, go adventuring and then come back to collect money? - Hmmmmm..."</em> Anyway, now there are rules for that also.</p><p></p><p>So, while primarily for SAKE, I think it has enough system-neutral material, which makes it useful for people playing other games also.</p><p></p><p><strong>The content:</strong></p><p></p><ul> <li data-xf-list-type="ul">Worksop and synicate rules for SAKE.</li> <li data-xf-list-type="ul">Long list of all the professions in an early modern city and their approximate ratio per townspeople's families. Organised in a way that it's easy to get an overview of a town of any size, ranging from 500 people to 100 000 inhabitants. Includes all sorts of extra info.</li> <li data-xf-list-type="ul">5 example towns with all inhabitants' professions assigned - what can be bought, how much and what could be sold, etc.</li> </ul><p>Best!</p><p></p><p>Rainer Kaasik-Aaslav</p><p></p><p>[ATTACH=full]405659[/ATTACH]</p></blockquote><p></p>
[QUOTE="SAKE ttrpg, post: 9662544, member: 7043954"] Affiliate link: [URL='https://www.drivethrurpg.com/en/product/522540/demographics-and-microeconomics-of-an-early-modern-fantasy-city?affiliate_id=4178266']ps://www.drivethrurpg.com/en/product/522540/demographics-and-microeconomics-of-an-early-modern-fantasy-city?affiliate_id=4178266[/URL] As I am working with a campaign book for SAKE ttrpg (and playing the campaign), things come up, for example: [I]"Can I build a workshop, and make extra income when we are not travelling? - Of course, there are rules for that."[/I] But: [I]"Can I build seven different workshops, hire people into them, go adventuring and then come back to collect money? - Hmmmmm..."[/I] Anyway, now there are rules for that also. So, while primarily for SAKE, I think it has enough system-neutral material, which makes it useful for people playing other games also. [B]The content:[/B] [LIST] [*]Worksop and synicate rules for SAKE. [*]Long list of all the professions in an early modern city and their approximate ratio per townspeople's families. Organised in a way that it's easy to get an overview of a town of any size, ranging from 500 people to 100 000 inhabitants. Includes all sorts of extra info. [*]5 example towns with all inhabitants' professions assigned - what can be bought, how much and what could be sold, etc. [/LIST] Best! Rainer Kaasik-Aaslav [ATTACH type="full" size="2550x3300"]405659[/ATTACH] [/QUOTE]
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Made a free booklet: "Demographics and Microeconomics of an Early Modern Fantasy City". It's an add-on for SAKE ttrpg, but much of the info fits into
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