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Made it Happen. 5E Warlord.
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<blockquote data-quote="Zardnaar" data-source="post: 7050972" data-attributes="member: 6716779"><p style="text-align: center"><strong>Subclass Abilities</strong></p><p></p><p><strong>Warlord Path.</strong></p><p>You choose a path of the Warlord. You may pick from The Path of the Tactician, Path of Bravery or Path of Inspiration. </p><p></p><p><strong>Path of Bravery</strong></p><p><strong></strong></p><p>At level 2 You gain proficiency in heavy armor and a fighting style (identical to fighters ability)</p><p></p><p>At level 6 As a bonus action designate a creature in your aura. For one minute your ally may make an additional attack when they use the attack action. The creature must be able to hear and understand the Warlord. This ability may be used again once you complete a short or long rest. </p><p></p><p>At Level 9 You are immune to fear. All allies within your commanders aura gain advantage on all saves against fear.</p><p> </p><p>At Level 13 As a bonus action all non-hostile creature in your aura may use its reaction to make an attack or cast a cantrip. The creature bust be able to hear and understand the Warlord You regain the use of this ability when you complete a long or short rest. </p><p> </p><p></p><p>Overwhelming Surge At level 17 as a bonus action until the start of your next turn any non-hostile creature in your aura gains the ability to action surge (as the fighter ability). The creatures must be able to hear and understand the Warlord. This ability may be used again once you complete long rest. </p><p></p><p></p><p><strong>Path of the Tactician</strong></p><p></p><p> At level 2 you gain superiority dice (as Battlemaster Fighter).</p><p></p><p></p><p></p><p></p><p></p><p>Commanders Strike</p><p></p><p>At level 6 For 1 minute as a bonus action any non-hostile creature in your aura gains a 1d6 bonus on damage rolls. The creature bust be able to hear and understand the Warlord. This ability may be used again once you complete a short or long rest. </p><p></p><p>Improved Combat Superiority</p><p>At level 9 you gain Improved Combat Superiority. This feature is identical to the Battlemaster Fighter’s ability. </p><p></p><p>Quick Step </p><p> At level 13 as a reaction you can you can grant uncanny dodge (as Rogue feature) to an ally within your aura</p><p></p><p>Knights Gambit</p><p>Level 17. As a bonus action any non-hostile creature in your aura may make an immediate move action and make one attack or cast a cantrip. The creature bust be able to hear and understand the Warlord. This ability may be used again once you complete long rest. </p><p></p><p></p><p><strong>Path of Inspiration</strong></p><p> At level 2 you may add your charisma modifier to the hit points restored via warlord abilities. You also gain inspiration dice (as Bard)</p><p></p><p>Cutting Words</p><p>At level 6 you can use cutting words (as Lore bard ability)</p><p></p><p>Inspirational Aura</p><p>At level 9 all allies within your aura gain advantage on all saving throws. </p><p></p><p>Stand Tough At level 13 as an action each ally within your aura regains hit points equal to 4d8+ your warlord level. You may not use this ability again until you finish a long rest. </p><p></p><p>Rejuvenating Boost</p><p>At level 17 As an action all allies in your aura regain 100 hit points. You regain the use of this ability when you complete a long or short rest.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7050972, member: 6716779"] [CENTER][B]Subclass Abilities[/B][/CENTER] [B]Warlord Path.[/B] You choose a path of the Warlord. You may pick from The Path of the Tactician, Path of Bravery or Path of Inspiration. [B]Path of Bravery [/B] At level 2 You gain proficiency in heavy armor and a fighting style (identical to fighters ability) At level 6 As a bonus action designate a creature in your aura. For one minute your ally may make an additional attack when they use the attack action. The creature must be able to hear and understand the Warlord. This ability may be used again once you complete a short or long rest. At Level 9 You are immune to fear. All allies within your commanders aura gain advantage on all saves against fear. At Level 13 As a bonus action all non-hostile creature in your aura may use its reaction to make an attack or cast a cantrip. The creature bust be able to hear and understand the Warlord You regain the use of this ability when you complete a long or short rest. Overwhelming Surge At level 17 as a bonus action until the start of your next turn any non-hostile creature in your aura gains the ability to action surge (as the fighter ability). The creatures must be able to hear and understand the Warlord. This ability may be used again once you complete long rest. [B]Path of the Tactician[/B] At level 2 you gain superiority dice (as Battlemaster Fighter). Commanders Strike At level 6 For 1 minute as a bonus action any non-hostile creature in your aura gains a 1d6 bonus on damage rolls. The creature bust be able to hear and understand the Warlord. This ability may be used again once you complete a short or long rest. Improved Combat Superiority At level 9 you gain Improved Combat Superiority. This feature is identical to the Battlemaster Fighter’s ability. Quick Step At level 13 as a reaction you can you can grant uncanny dodge (as Rogue feature) to an ally within your aura Knights Gambit Level 17. As a bonus action any non-hostile creature in your aura may make an immediate move action and make one attack or cast a cantrip. The creature bust be able to hear and understand the Warlord. This ability may be used again once you complete long rest. [B]Path of Inspiration[/B] At level 2 you may add your charisma modifier to the hit points restored via warlord abilities. You also gain inspiration dice (as Bard) Cutting Words At level 6 you can use cutting words (as Lore bard ability) Inspirational Aura At level 9 all allies within your aura gain advantage on all saving throws. Stand Tough At level 13 as an action each ally within your aura regains hit points equal to 4d8+ your warlord level. You may not use this ability again until you finish a long rest. Rejuvenating Boost At level 17 As an action all allies in your aura regain 100 hit points. You regain the use of this ability when you complete a long or short rest. [/QUOTE]
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