Mistwell
Crusty Old Meatwad
I've been thinking about converting one of the better 4e adventures to 5e, and you can read more about that here.
I really like Madness at Gardmore Abbey. I never got to run it for 4e, and I think it's semi-sandbox nature would fit well with 5e, and with my existing campaign. The recent DMG preview with the Deck of Many Things also got me thinking this would be a fun adventure to convert (though I will need to alter the Deck a bit, and in the very least allow the cards to be separated from each other).
My party just last night finished the megadungeon they've been exploring since July 2013, and is newly 6th level. The Mad King is dead, they've cleansed the Dwimmer Deep dungeons, and they have a hoard of treasure (and a broken pirate ship). I was thinking I can put one of the cards from the Deck of Many Things in that treasure - probably Donjon, which will teleport away one of the characters (whose player is no longer playing and his character's been an NPC for a while with the party - it's a good way to get rid of him, and motivation for a quest to figure out where he went).
I was wondering if anyone has undertaken the task of converting Madness to 5e already? Or done some preliminary work on it? Or run Madness and has thoughts on how it would play for 5e?
Obviously encounter details would need to change. 5 orcs might become a horde of orcs, or a mixed group of orc war chiefs and orogs and eye's of grummish and maybe an ogre or something. But, I think it could be done.
Any thoughts?
I really like Madness at Gardmore Abbey. I never got to run it for 4e, and I think it's semi-sandbox nature would fit well with 5e, and with my existing campaign. The recent DMG preview with the Deck of Many Things also got me thinking this would be a fun adventure to convert (though I will need to alter the Deck a bit, and in the very least allow the cards to be separated from each other).
My party just last night finished the megadungeon they've been exploring since July 2013, and is newly 6th level. The Mad King is dead, they've cleansed the Dwimmer Deep dungeons, and they have a hoard of treasure (and a broken pirate ship). I was thinking I can put one of the cards from the Deck of Many Things in that treasure - probably Donjon, which will teleport away one of the characters (whose player is no longer playing and his character's been an NPC for a while with the party - it's a good way to get rid of him, and motivation for a quest to figure out where he went).
I was wondering if anyone has undertaken the task of converting Madness to 5e already? Or done some preliminary work on it? Or run Madness and has thoughts on how it would play for 5e?
Obviously encounter details would need to change. 5 orcs might become a horde of orcs, or a mixed group of orc war chiefs and orogs and eye's of grummish and maybe an ogre or something. But, I think it could be done.
Any thoughts?