Madness at Gardmore Abbey 5e Conversion

Mistwell

Crusty Old Meatwad
I've been thinking about converting one of the better 4e adventures to 5e, and you can read more about that here.

I really like Madness at Gardmore Abbey. I never got to run it for 4e, and I think it's semi-sandbox nature would fit well with 5e, and with my existing campaign. The recent DMG preview with the Deck of Many Things also got me thinking this would be a fun adventure to convert (though I will need to alter the Deck a bit, and in the very least allow the cards to be separated from each other).

My party just last night finished the megadungeon they've been exploring since July 2013, and is newly 6th level. The Mad King is dead, they've cleansed the Dwimmer Deep dungeons, and they have a hoard of treasure (and a broken pirate ship). I was thinking I can put one of the cards from the Deck of Many Things in that treasure - probably Donjon, which will teleport away one of the characters (whose player is no longer playing and his character's been an NPC for a while with the party - it's a good way to get rid of him, and motivation for a quest to figure out where he went).

I was wondering if anyone has undertaken the task of converting Madness to 5e already? Or done some preliminary work on it? Or run Madness and has thoughts on how it would play for 5e?

Obviously encounter details would need to change. 5 orcs might become a horde of orcs, or a mixed group of orc war chiefs and orogs and eye's of grummish and maybe an ogre or something. But, I think it could be done.

Any thoughts?
 

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I think it will make more sense in 5e, especially when it comes to the orcs.

I am going to run the 4e version, but that's because I think the current characters in the campaign are so cool in 4e ;-)
 

I did it a while back. The hardest part was trying to do versions for a lot of the monsters, but that might be easier now with the Monster Manual available.

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I found that Detect Evil, as written, can unmask Sir Oakley's true nature before it's revealed near the end (if he's the party's helper/antagonist). You may want to think of a way around that.
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I was thinking I can put one of the cards from the Deck of Many Things in that treasure - probably Donjon, which will teleport away one of the characters (whose player is no longer playing and his character's been an NPC for a while with the party - it's a good way to get rid of him, and motivation for a quest to figure out where he went).
Did you do this? How is it working out?

I'm planning to convert parts of this module to Pathfinder. Does that count?
 

Likewise, I'm interested to see other people's experiences. I'm considering doing a conversion not only to 5E, but also to the Eberron setting, since that's my Tuesday game. There's been little posted about the fluff changes necessary, sadly, but it should be doable.
 

[MENTION=2525]Mistwell[/MENTION]

Did you convert Madness at Gardmore Abbey to 5E?

Anybody else convert it to 5E or Pathfinder?
 


I'm thinking of doing this myself in a year or so, so let me know how this goes. Especially the big solo monsters like the beholder.
Heck, you should post conversion notes somewhere. Maybe throw up a google docs of the monsters used.
 



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