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Madness! Insanity! HAHAHA!
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<blockquote data-quote="Vhane" data-source="post: 135239" data-attributes="member: 1198"><p>I'm currently trying to cut and paste a whole lotta d20 goodness. Lets say I really want Mythos style (Stat Magic) magic in addition to the normal flavors how do I add it and keep a semblance of balance?</p><p></p><p>Hypothesis:</p><p></p><p>Anyone caster or not willing to learn and pay the price of these spells can learn and use them (thus not using the to DnD conversions in the back of the CoC book)</p><p></p><p>The temp Att damage as written the San damage would be an additive uncurable total with fun results kinda like madness in WOT.</p><p></p><p>Madness Reduction feat from WOT available same result ( madness rating -20 points)</p><p></p><p>Maybe a few new feats to help prolong ones career as a puppet of the Old Ones, like Mental Hardness (can be taken multiple times acts as hardness for San damage) Mental Tenacity ( Will save DC 25 for half San damage). You would still go nuts and waste a bunch of feats lingering along being a menace to yourself and others.</p><p></p><p>Am I missing anything? It looks fine to me but I'm conceited. Will post more as I get input and futz with my notes.</p><p></p><p></p><p>The Feats:</p><p></p><p>Mental Hardness</p><p>prereqs Mental Stability, Iron Will, Knowledge of 5+ Mythos spells</p><p>Benefits: Each time this feat is taken it provides 1 point mental hardness usable as DR for San damage. </p><p></p><p>Mental Tenacity</p><p>prereqs Mental Stability, Iron Will, Mental Hardness, Knowledge of 10+ Mythos spells</p><p>Benefits: Allows a Will save DC25 for half damage on remaining damage suffered to one San (this is applied after the DR from Mental Hardness)</p><p></p><p>Need to recalibrate the Madness Table from WOT such that irevocable insanity is at 99+</p></blockquote><p></p>
[QUOTE="Vhane, post: 135239, member: 1198"] I'm currently trying to cut and paste a whole lotta d20 goodness. Lets say I really want Mythos style (Stat Magic) magic in addition to the normal flavors how do I add it and keep a semblance of balance? Hypothesis: Anyone caster or not willing to learn and pay the price of these spells can learn and use them (thus not using the to DnD conversions in the back of the CoC book) The temp Att damage as written the San damage would be an additive uncurable total with fun results kinda like madness in WOT. Madness Reduction feat from WOT available same result ( madness rating -20 points) Maybe a few new feats to help prolong ones career as a puppet of the Old Ones, like Mental Hardness (can be taken multiple times acts as hardness for San damage) Mental Tenacity ( Will save DC 25 for half San damage). You would still go nuts and waste a bunch of feats lingering along being a menace to yourself and others. Am I missing anything? It looks fine to me but I'm conceited. Will post more as I get input and futz with my notes. The Feats: Mental Hardness prereqs Mental Stability, Iron Will, Knowledge of 5+ Mythos spells Benefits: Each time this feat is taken it provides 1 point mental hardness usable as DR for San damage. Mental Tenacity prereqs Mental Stability, Iron Will, Mental Hardness, Knowledge of 10+ Mythos spells Benefits: Allows a Will save DC25 for half damage on remaining damage suffered to one San (this is applied after the DR from Mental Hardness) Need to recalibrate the Madness Table from WOT such that irevocable insanity is at 99+ [/QUOTE]
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