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Madness takes its toll
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<blockquote data-quote="Snowy" data-source="post: 2897179" data-attributes="member: 20465"><p>Recently posted a thread asking for ideas in the general forum, for a wilderness elven savage campaign. I have more of an idea where I want to take the campaign now and am sorting out some protagoinists and concepts.</p><p></p><p>At the end of the last session the party found an item (crystal glowing, necromantic, evil, magical in a pond which is the water source for the forest they live in, they have a 4 day trek to get home and warn them through a forest of animals, fey and possibly a lizardmen swamp that may have been tainted already.</p><p></p><p>I want to stat out the poisoned water in a semi-rigorous way so I can apply its effects like a template to stuff for them to encounter.</p><p></p><p>Options, sickness too obvious bit boring,</p><p></p><p>Madness, was thinking of derro as one of the protagonists, their racial madness -6 wis +6 cha and immunity to madness type effects seems pretty cool any ideas how to apply it possibly gradual stages with stat changes on the way and megalomania building.</p><p></p><p>Undeadness - sicken die fall over stand up again. (possibly too similar to a LARP plotline half the group will have encountered.</p><p></p><p>Basically I want to homebrew up some stats for the disease/plague/effect for the item that made it (so I can write up its creator sometime) and possibly similar items or weapons to be used by others in their affliction of the forest.</p><p></p><p>please oh great minds of enworld, some corrupt and twisted ideas please!</p></blockquote><p></p>
[QUOTE="Snowy, post: 2897179, member: 20465"] Recently posted a thread asking for ideas in the general forum, for a wilderness elven savage campaign. I have more of an idea where I want to take the campaign now and am sorting out some protagoinists and concepts. At the end of the last session the party found an item (crystal glowing, necromantic, evil, magical in a pond which is the water source for the forest they live in, they have a 4 day trek to get home and warn them through a forest of animals, fey and possibly a lizardmen swamp that may have been tainted already. I want to stat out the poisoned water in a semi-rigorous way so I can apply its effects like a template to stuff for them to encounter. Options, sickness too obvious bit boring, Madness, was thinking of derro as one of the protagonists, their racial madness -6 wis +6 cha and immunity to madness type effects seems pretty cool any ideas how to apply it possibly gradual stages with stat changes on the way and megalomania building. Undeadness - sicken die fall over stand up again. (possibly too similar to a LARP plotline half the group will have encountered. Basically I want to homebrew up some stats for the disease/plague/effect for the item that made it (so I can write up its creator sometime) and possibly similar items or weapons to be used by others in their affliction of the forest. please oh great minds of enworld, some corrupt and twisted ideas please! [/QUOTE]
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Madness takes its toll
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