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Mage and Acolyte in Dark*Matter?
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<blockquote data-quote="Cowpie Zombie" data-source="post: 1412072" data-attributes="member: 17102"><p>I'm familiar with the CoC Sanity rules--ran a d20 Cthulhu game last year in which the characters found themselves stuck in a deserted (and haunted, naturally <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> ) backwater town in rural Iowa. I'm not a big fan of the Sanity mechanic of Wisdom x 5; it seems clunky to me since it is basically taking a d% stat and grafting it onto a d20 system. If I were to make Sanity a factor in Dark*Matter I'd much rather work something out involving Wisdom damage, either temporary or permanent.</p><p></p><p>Having said that, I don't foresee making sanity a factor in my Dark*Matter games. My vision of D*M is pulpier and more adventure-driven, and less brooding and despairing. </p><p></p><p>However, the CoC mechanic for psionic abilities (which, if I recall correctly, they referred to as "Psychic Abilities") *was* quite nice...but to be honest, I'm quite happy with d20 Modern's Telepath class (though the Battle Mind is a bit too powerful for what I have in mind).</p></blockquote><p></p>
[QUOTE="Cowpie Zombie, post: 1412072, member: 17102"] I'm familiar with the CoC Sanity rules--ran a d20 Cthulhu game last year in which the characters found themselves stuck in a deserted (and haunted, naturally :] ) backwater town in rural Iowa. I'm not a big fan of the Sanity mechanic of Wisdom x 5; it seems clunky to me since it is basically taking a d% stat and grafting it onto a d20 system. If I were to make Sanity a factor in Dark*Matter I'd much rather work something out involving Wisdom damage, either temporary or permanent. Having said that, I don't foresee making sanity a factor in my Dark*Matter games. My vision of D*M is pulpier and more adventure-driven, and less brooding and despairing. However, the CoC mechanic for psionic abilities (which, if I recall correctly, they referred to as "Psychic Abilities") *was* quite nice...but to be honest, I'm quite happy with d20 Modern's Telepath class (though the Battle Mind is a bit too powerful for what I have in mind). [/QUOTE]
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