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Mage armor + bracers of defence
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<blockquote data-quote="shoak1" data-source="post: 6949575" data-attributes="member: 54380"><p><span style="font-family: 'Verdana'">Good points. I really like your idea of a tactics module for 5e (I think you meant for 5e not 4e right?). With its own content. Let the rpgers have theirs, let the power gamers/tactician/miniature enthusiasts have ours. The games would share 90% of the rules and would be compatible. That seems like it could be a good business decision as well for WoC.</span></p><p></p><p><span style="font-family: 'Verdana'">For me what sucks also is that 5e got so much right. They really did a good job imo of fixing the caster-non caster imbalances. "Concentration" is a great concept. The multi-class caster rules are fantastic - but so simple it makes me wonder how i never stumbled across that concept as a house rule. Much of the rest of 5e's simplification is great as well, but it just seems unevenly applied.</span></p><p></p><p><span style="font-family: 'Verdana'">I am a student/officinado of games, and 5e just does not have a finished product smoothness to it. It's like there was a team of designers and each guy went his own way with different sections of rules. Perhaps there wasn't a strong leader/final editor that unified it all before it was complete, perhaps it was right-brain thinking rather than left brain. I don't know, I wasn't in the inner circle and didn't follow the whole D and D next evolution.</span></p></blockquote><p></p>
[QUOTE="shoak1, post: 6949575, member: 54380"] [FONT=Verdana]Good points. I really like your idea of a tactics module for 5e (I think you meant for 5e not 4e right?). With its own content. Let the rpgers have theirs, let the power gamers/tactician/miniature enthusiasts have ours. The games would share 90% of the rules and would be compatible. That seems like it could be a good business decision as well for WoC.[/FONT] [FONT=Verdana]For me what sucks also is that 5e got so much right. They really did a good job imo of fixing the caster-non caster imbalances. "Concentration" is a great concept. The multi-class caster rules are fantastic - but so simple it makes me wonder how i never stumbled across that concept as a house rule. Much of the rest of 5e's simplification is great as well, but it just seems unevenly applied.[/FONT] [FONT=Verdana]I am a student/officinado of games, and 5e just does not have a finished product smoothness to it. It's like there was a team of designers and each guy went his own way with different sections of rules. Perhaps there wasn't a strong leader/final editor that unified it all before it was complete, perhaps it was right-brain thinking rather than left brain. I don't know, I wasn't in the inner circle and didn't follow the whole D and D next evolution.[/FONT] [/QUOTE]
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