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Mage Armor Criticisms
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<blockquote data-quote="Crowsion" data-source="post: 6052342" data-attributes="member: 100259"><p>I'm only going to say something about the spell duration thing, because it's late and i need sleep soon.</p><p></p><p>The way i track time, is mostly done by the number of short rests the party takes. In my games we have it set at 30 minutes. 10 seems to short to aquatically apply bandages (healing kits) to wounds in that amount of time, and if they were they would be really rushed and be of poor quality. </p><p></p><p>Since every round is 6 seconds, if it has a duration longer than 1 minute, we don't bother tracking it because every player and monster would have to act 10 times in a single encounter before that spell would expire. I find that players get around 3 turns per encounter, sometimes more, but very early on we can tell how long it is likely to take. Then consider tracking anything with a duration longer than 30 seconds accordingly.</p><p></p><p>So, i would just simple say don't worry to the wizard, with that casting of mage armour you can have it for the next 2 encounters.</p></blockquote><p></p>
[QUOTE="Crowsion, post: 6052342, member: 100259"] I'm only going to say something about the spell duration thing, because it's late and i need sleep soon. The way i track time, is mostly done by the number of short rests the party takes. In my games we have it set at 30 minutes. 10 seems to short to aquatically apply bandages (healing kits) to wounds in that amount of time, and if they were they would be really rushed and be of poor quality. Since every round is 6 seconds, if it has a duration longer than 1 minute, we don't bother tracking it because every player and monster would have to act 10 times in a single encounter before that spell would expire. I find that players get around 3 turns per encounter, sometimes more, but very early on we can tell how long it is likely to take. Then consider tracking anything with a duration longer than 30 seconds accordingly. So, i would just simple say don't worry to the wizard, with that casting of mage armour you can have it for the next 2 encounters. [/QUOTE]
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