Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Mage Armor scaled up? or Where are the high-level abjurations?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 958906" data-attributes="member: 3192"><p>Bigby's Hand spells are very nice and suggestive of what a high level abjuration can do. Interposing hand lends 9/10th's cover for a +10 bonus that stacks with most everything. Plus the reflex save. Unfortunately it only works agains one opponent. The other 4 hand spells state "...as interposing hand" plus other handy features. </p><p></p><p>I've always thought of the wall spells as abjuration spells. They allow you to change the face of the battlefield potentially giving your nonspellcasters an advantage. Some can be domed to provide protection; not just trap your enemies. (Maybe they changed this in 3.5?) This would include the prismatic wall/sphere spells and the invulnerable globe spells too. </p><p></p><p>Many spells can be used for protection even if they don't form barriers to an attack. i.e. invisibility spells, ethereal jaunt, the poly's and shapechange, iron body & statue.</p><p></p><p>Protection from spells, of course, is a spell, but this added feature is certainly protective. If you're looking to gauge what a high level abjuration spell can do, you may want to add magical protection in too. (SR, DR, elemental protections)</p><p></p><p>For a spell that strictly gives an AC bonus, I would use the Improved Mage Armor listed above. Anything that potent that lasts all day is better than many magic items which will cost far more than that spell. (a spell that would ALWAYS be used) Imagine if you could cast it on your friends. AC is already delicately balanced at high levels. A +10 general AC bonus would require a commensurate bonus to attacks. </p><p></p><p>Maybe your best bet is to try WotC's rules help line like one of these other threads suggested.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 958906, member: 3192"] Bigby's Hand spells are very nice and suggestive of what a high level abjuration can do. Interposing hand lends 9/10th's cover for a +10 bonus that stacks with most everything. Plus the reflex save. Unfortunately it only works agains one opponent. The other 4 hand spells state "...as interposing hand" plus other handy features. I've always thought of the wall spells as abjuration spells. They allow you to change the face of the battlefield potentially giving your nonspellcasters an advantage. Some can be domed to provide protection; not just trap your enemies. (Maybe they changed this in 3.5?) This would include the prismatic wall/sphere spells and the invulnerable globe spells too. Many spells can be used for protection even if they don't form barriers to an attack. i.e. invisibility spells, ethereal jaunt, the poly's and shapechange, iron body & statue. Protection from spells, of course, is a spell, but this added feature is certainly protective. If you're looking to gauge what a high level abjuration spell can do, you may want to add magical protection in too. (SR, DR, elemental protections) For a spell that strictly gives an AC bonus, I would use the Improved Mage Armor listed above. Anything that potent that lasts all day is better than many magic items which will cost far more than that spell. (a spell that would ALWAYS be used) Imagine if you could cast it on your friends. AC is already delicately balanced at high levels. A +10 general AC bonus would require a commensurate bonus to attacks. Maybe your best bet is to try WotC's rules help line like one of these other threads suggested. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mage Armor scaled up? or Where are the high-level abjurations?
Top