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<blockquote data-quote="Neonchameleon" data-source="post: 6063882" data-attributes="member: 87792"><p>I thought this was sarcasm on first reading. Because Wizards have never had iconic spells including Fireball, Burning Hands, Colour Spray, Magic Missile, and Sleep. Spells that are only creatively used for combat. Right.You mean design issues that were (a) present in 1e and (b) fixed in 4e?No. Merely the idea that D&D grew out of tabletop wargaming. The wizard was originally a battlefield artillery spell - and the cleric as conceived was a vampire hunter. The oD&D rules were more or less wargaming rules - and that it was rulings not rules outside combat - as the OSR continues to praise.The only thing preventing a cleric functioning more or less as a fighter is the lack of weapon specialisation - rules that were introduced in ... Unearthed Arcana. Other than that the Cleric has a decent number of hit points and heavy armour - meaning that they were at about -1 to hit against the fighter at low level which wasn't a huge difference (the hit points were more than outweighed by healing). Indeed if we look at the oD&D rules, clerics didn't have <em>any</em> spells at first level, but did have heavy armour meaning that for all practical purposes they were fighters.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6063882, member: 87792"] I thought this was sarcasm on first reading. Because Wizards have never had iconic spells including Fireball, Burning Hands, Colour Spray, Magic Missile, and Sleep. Spells that are only creatively used for combat. Right.You mean design issues that were (a) present in 1e and (b) fixed in 4e?No. Merely the idea that D&D grew out of tabletop wargaming. The wizard was originally a battlefield artillery spell - and the cleric as conceived was a vampire hunter. The oD&D rules were more or less wargaming rules - and that it was rulings not rules outside combat - as the OSR continues to praise.The only thing preventing a cleric functioning more or less as a fighter is the lack of weapon specialisation - rules that were introduced in ... Unearthed Arcana. Other than that the Cleric has a decent number of hit points and heavy armour - meaning that they were at about -1 to hit against the fighter at low level which wasn't a huge difference (the hit points were more than outweighed by healing). Indeed if we look at the oD&D rules, clerics didn't have [i]any[/i] spells at first level, but did have heavy armour meaning that for all practical purposes they were fighters. [/QUOTE]
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