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Mage: Ascension vs Awakening
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<blockquote data-quote="Mark Hope" data-source="post: 5118778" data-attributes="member: 27051"><p>Although I'm an Ascension player, I'd probably have to recommend Awakening, mainly because you'll find it hard to locate copies of the Revised Mage: the Ascension rulebook for sensible prices.</p><p></p><p>However, it's not a simple question. Ascension comes in different flavours - there are enough differences between the various editions of Ascension to make that a valid factor as well.</p><p></p><p>Playstyle is a factor - what kind of occult game do you like? The various iterations of Mage take different approaches to the subject matter and you need to look at that before you decide.</p><p></p><p>How do you like your crunch? Awakening is crunchier than Ascension (although its systems are more streamlined and unified). You'd need to take that on board or be happy with stripping out rules that you don't like.</p><p></p><p>Cost is a factor. None of the core rules are entirely complete (with, perhaps, the exception of Ascension 2e) - in all cases you really need some other books to flesh out the material in the core book. Are you willing to locate nd buy them, especially as some are out of print?</p><p></p><p>That said, if you're willing to hack and mod and change, you can get equal mileage out of both. They're both excellent but flawed game systems. Although I'd be happy playing either, I'd be <em>most</em> happy combining the two into something else. I run Ascension but have incorporated rules and setting elements from Awakening. You could as easily do the opposite - play Awakening and incorporate stuff from Ascension. I stuck with Ascension as my base because I'm more familiar with it. Both approaches would work.</p><p></p><p>No, it's not really a straightforward answer to your question, but I don't think that there is one. I'd need to know more about your tastes and desires for the game before being able to recommend one over the other. And even then I would probably recommend that you combine elements of the two.</p></blockquote><p></p>
[QUOTE="Mark Hope, post: 5118778, member: 27051"] Although I'm an Ascension player, I'd probably have to recommend Awakening, mainly because you'll find it hard to locate copies of the Revised Mage: the Ascension rulebook for sensible prices. However, it's not a simple question. Ascension comes in different flavours - there are enough differences between the various editions of Ascension to make that a valid factor as well. Playstyle is a factor - what kind of occult game do you like? The various iterations of Mage take different approaches to the subject matter and you need to look at that before you decide. How do you like your crunch? Awakening is crunchier than Ascension (although its systems are more streamlined and unified). You'd need to take that on board or be happy with stripping out rules that you don't like. Cost is a factor. None of the core rules are entirely complete (with, perhaps, the exception of Ascension 2e) - in all cases you really need some other books to flesh out the material in the core book. Are you willing to locate nd buy them, especially as some are out of print? That said, if you're willing to hack and mod and change, you can get equal mileage out of both. They're both excellent but flawed game systems. Although I'd be happy playing either, I'd be [i]most[/i] happy combining the two into something else. I run Ascension but have incorporated rules and setting elements from Awakening. You could as easily do the opposite - play Awakening and incorporate stuff from Ascension. I stuck with Ascension as my base because I'm more familiar with it. Both approaches would work. No, it's not really a straightforward answer to your question, but I don't think that there is one. I'd need to know more about your tastes and desires for the game before being able to recommend one over the other. And even then I would probably recommend that you combine elements of the two. [/QUOTE]
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