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<blockquote data-quote="Wolfwood2" data-source="post: 3674298" data-attributes="member: 39394"><p>I would think it would be fairly simple to come up with some basic rules. Just start look at rules for a duel with weapons and extrapolate. Important ground rules to set would be:</p><p></p><p>1. What is the size of the dueling area and is leaving it an automatic disqualification?</p><p></p><p>2. Are magic items allowed? If so, are there limits on number?</p><p></p><p>3. How many rounds worth of spellcasting are allowed before the duel begins? (This can get into all sorts of interesting variations. If you do a See Invisibility and your opponent doesn't turn Invisible then you wasted a spell. Maybe you should have gone with Protection form Evil.)</p><p></p><p>4. Is there a judge, and if so is he equipped with See Invisibility, etc?</p><p></p><p>5. Is there a time limit after which the duel will be declared over?</p><p></p><p>Magical duels are likely to be highly lethal in most cases, as spellcasters can pump out a lot of damage quickly. But then, so are duels with swords.</p><p></p><p>Successful duelists would be those who are good at winning Initiatve and have access to good spells.</p><p></p><p>I could see an interesting variation for conjurers where they take turns for three rounds summoning creatures and then let the summons fight it out.</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 3674298, member: 39394"] I would think it would be fairly simple to come up with some basic rules. Just start look at rules for a duel with weapons and extrapolate. Important ground rules to set would be: 1. What is the size of the dueling area and is leaving it an automatic disqualification? 2. Are magic items allowed? If so, are there limits on number? 3. How many rounds worth of spellcasting are allowed before the duel begins? (This can get into all sorts of interesting variations. If you do a See Invisibility and your opponent doesn't turn Invisible then you wasted a spell. Maybe you should have gone with Protection form Evil.) 4. Is there a judge, and if so is he equipped with See Invisibility, etc? 5. Is there a time limit after which the duel will be declared over? Magical duels are likely to be highly lethal in most cases, as spellcasters can pump out a lot of damage quickly. But then, so are duels with swords. Successful duelists would be those who are good at winning Initiatve and have access to good spells. I could see an interesting variation for conjurers where they take turns for three rounds summoning creatures and then let the summons fight it out. [/QUOTE]
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