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<blockquote data-quote="Razz" data-source="post: 3674750" data-attributes="member: 3014"><p>The best mage duel system in D&D is <em><strong>Magic of Faerun</strong></em>.</p><p></p><p>Two (or more) spellcasters set concentrate and set the stage for battle. They create this barrier, the more powerful the spellcasters the larger the barrier, that prevents their magic from leaving or anything or anyone from entering also.</p><p></p><p>They then choose a set amount of time to buff themselves (no more than 3 rounds worth, since after that they're so buffed no one's getting hurt), and then enter. </p><p></p><p>Each spellcaster is allowed their normal actions on their normal initiatives AND allowed one free counterspell each round. </p><p></p><p>All damage dealt is nonlethal damage, though it can be lethal if so chosen by the spellcasters. Ability damage counts but Constitution dropped to 0 doesn't kill, just brings it back to 1 (or whatever is needed to keep the character alive) and is unconscious. Ability drain is ability damage instead. Hit point, ability damage are halved. Lethal spells like <em>finger of death</em> deals nonlethal damage equal to the target's half maximum hit points.</p><p></p><p>There's other factors and rules, but that's the gist of it. It makes for a fun mage duel.</p></blockquote><p></p>
[QUOTE="Razz, post: 3674750, member: 3014"] The best mage duel system in D&D is [I][B]Magic of Faerun[/B][/I]. Two (or more) spellcasters set concentrate and set the stage for battle. They create this barrier, the more powerful the spellcasters the larger the barrier, that prevents their magic from leaving or anything or anyone from entering also. They then choose a set amount of time to buff themselves (no more than 3 rounds worth, since after that they're so buffed no one's getting hurt), and then enter. Each spellcaster is allowed their normal actions on their normal initiatives AND allowed one free counterspell each round. All damage dealt is nonlethal damage, though it can be lethal if so chosen by the spellcasters. Ability damage counts but Constitution dropped to 0 doesn't kill, just brings it back to 1 (or whatever is needed to keep the character alive) and is unconscious. Ability drain is ability damage instead. Hit point, ability damage are halved. Lethal spells like [i]finger of death[/i] deals nonlethal damage equal to the target's half maximum hit points. There's other factors and rules, but that's the gist of it. It makes for a fun mage duel. [/QUOTE]
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