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Mage/Fighter - why develop focus on q.staff?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1402540" data-attributes="member: 3146"><p>Well, if you use Complete Warrior, the Quick Staff style is something that would be worth going for. +2 dodge bonus to AC whenever you use Combat Expertise. You won't find a better deal with a double weapon or a two handed weapon anywhere.</p><p></p><p>There's also Spikes and Shillelagh--you might get your DM to let you research arcane versions (although I wouldn't let you do so with spikes because I don't like the spell period, I'd probably give you a slightly improved version of Shillelagh).</p><p></p><p>There's Also Arcane Strike from Complete Warrior. Since it adds damage dice to every attack, it's quite good for double weapon wielders.</p><p></p><p>And, if you chose Spellsword from Complete Warrior, you could potentially channel a different spell into each end of your quarterstaff--allowing you to choose when you wanted to deliver the spell (by using an end that didn't have a channeled spell) or to deliver two channelled spells in one round (theoretically, you could deliver four channeled spells in one round when you get the double channel--if that's four enervations, you've got a nearly guaranteed smackdown on one foe).</p><p></p><p>And, of course, if you're a religious wizard, you could also become a Templar of a deity like Boccob with Favored Weapon: quarterstaff. Fighter 1/Wizard 6/Templar 1/Spellsword X or Fighter 1/Wizard 6/Eldritch Knight X/Templar 1 would be very solid builds.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1402540, member: 3146"] Well, if you use Complete Warrior, the Quick Staff style is something that would be worth going for. +2 dodge bonus to AC whenever you use Combat Expertise. You won't find a better deal with a double weapon or a two handed weapon anywhere. There's also Spikes and Shillelagh--you might get your DM to let you research arcane versions (although I wouldn't let you do so with spikes because I don't like the spell period, I'd probably give you a slightly improved version of Shillelagh). There's Also Arcane Strike from Complete Warrior. Since it adds damage dice to every attack, it's quite good for double weapon wielders. And, if you chose Spellsword from Complete Warrior, you could potentially channel a different spell into each end of your quarterstaff--allowing you to choose when you wanted to deliver the spell (by using an end that didn't have a channeled spell) or to deliver two channelled spells in one round (theoretically, you could deliver four channeled spells in one round when you get the double channel--if that's four enervations, you've got a nearly guaranteed smackdown on one foe). And, of course, if you're a religious wizard, you could also become a Templar of a deity like Boccob with Favored Weapon: quarterstaff. Fighter 1/Wizard 6/Templar 1/Spellsword X or Fighter 1/Wizard 6/Eldritch Knight X/Templar 1 would be very solid builds. [/QUOTE]
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Mage/Fighter - why develop focus on q.staff?
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