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<blockquote data-quote="Vegan Kid" data-source="post: 5152545" data-attributes="member: 87727"><p>I'm running a D&D 3.5 game and i'm trying to get my Sorcerer more involved as I feel he's kinda just coasting through the few games we've had with no real input or direction.</p><p></p><p>The party are lelvel 5, so their exploits have gotten them some attention in cities etc. and i'm thinking of doing something along the lines of having him be approached by a member of the mages guild, offering him the opportunity to join if he passes the initiation trial.</p><p></p><p>I wanted all my players to have their own class-based affiliations, Rouge being part of a thieves guild, Monk training in a particular monastry etc. so the Mage guild is an easy one for the Sorcerer. I'm just trying to come up with a good initiation trial. A mage dual is probably a bit too hardcore for the first initiation, maybe a dual will be used to advance further up in the guild ranks. Should the mage have to navigate a dungeon set up by the guild, accomponied by companions of his chosing? I wanted something cooler than just a dungeon crawl. I'm sure this scenario has come up in countless D&D games throughout the years. Anyone got any suggestions??</p></blockquote><p></p>
[QUOTE="Vegan Kid, post: 5152545, member: 87727"] I'm running a D&D 3.5 game and i'm trying to get my Sorcerer more involved as I feel he's kinda just coasting through the few games we've had with no real input or direction. The party are lelvel 5, so their exploits have gotten them some attention in cities etc. and i'm thinking of doing something along the lines of having him be approached by a member of the mages guild, offering him the opportunity to join if he passes the initiation trial. I wanted all my players to have their own class-based affiliations, Rouge being part of a thieves guild, Monk training in a particular monastry etc. so the Mage guild is an easy one for the Sorcerer. I'm just trying to come up with a good initiation trial. A mage dual is probably a bit too hardcore for the first initiation, maybe a dual will be used to advance further up in the guild ranks. Should the mage have to navigate a dungeon set up by the guild, accomponied by companions of his chosing? I wanted something cooler than just a dungeon crawl. I'm sure this scenario has come up in countless D&D games throughout the years. Anyone got any suggestions?? [/QUOTE]
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