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Mage Guild initiation tests...
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<blockquote data-quote="GlassEye" data-source="post: 5152822" data-attributes="member: 40413"><p>If wizards in your world are snobs and don't want those sorcerer-hacks befouling their guild with nasty sorcery you could have a single individual who represents the 'Brotherhood of Blood' (a loosely organized sorcerer brotherhood) approach the character and do a similar style test.</p><p></p><p>I've used a three-stage test before: one part represents the past, one the present, and another the future (though not necessarily presented in that order). Make the player think that every aspect is significant. Later when you work elements from the test into adventures your players will make a connection that wasn't planned. I also like to work in physical, mental, and magical components to the tests. For example, for one particular wizard test the wizard saw himself as he was when a child being taunted by a bully. The wizard cannot use magic. This scene repeats over and over until the wizard acts in some fashion. When I used this the scene represented the wizard's past; the wizard beat the stuffing out of the bully (physical test, though he could have come up with a mental solution) and it was in actuality representative of the future (success in the test allowed him to become a full member of the guild where he was subjected to a tyrannical superior).</p><p></p><p>All in all this can be a great scene for the pc.</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5152822, member: 40413"] If wizards in your world are snobs and don't want those sorcerer-hacks befouling their guild with nasty sorcery you could have a single individual who represents the 'Brotherhood of Blood' (a loosely organized sorcerer brotherhood) approach the character and do a similar style test. I've used a three-stage test before: one part represents the past, one the present, and another the future (though not necessarily presented in that order). Make the player think that every aspect is significant. Later when you work elements from the test into adventures your players will make a connection that wasn't planned. I also like to work in physical, mental, and magical components to the tests. For example, for one particular wizard test the wizard saw himself as he was when a child being taunted by a bully. The wizard cannot use magic. This scene repeats over and over until the wizard acts in some fashion. When I used this the scene represented the wizard's past; the wizard beat the stuffing out of the bully (physical test, though he could have come up with a mental solution) and it was in actuality representative of the future (success in the test allowed him to become a full member of the guild where he was subjected to a tyrannical superior). All in all this can be a great scene for the pc. [/QUOTE]
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