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General Tabletop Discussion
*Dungeons & Dragons
Mage Hand and the No Good, Low Down, Dirty Rotten Arcane Trickster
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<blockquote data-quote="Syntallah" data-source="post: 6449249" data-attributes="member: 17152"><p>Just kidding<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The pertinent parts of the <em>Mage Hand </em>spell:</p><p></p><p>“…You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it…” I, as DM, am using a Sage Advice adjudication from some years ago that <em>Mage Hand </em>can manipulate an object as if a human was doing so with one hand. So, you can throw a lever or knock a mug off a counter, but you can’t thread a needle.</p><p></p><p><u>And now for the point</u>: I have ruled that the Arcane Trickster in my group will make any at distance Thievery checks using his <em>Mage Hand </em>at Disadvantage. My reasoning is A) Game balance, <em>Mage Hand </em>is a cantrip, the lowest level magic in the Game and B) there is absolutely no risk or drama if he makes every disable trap check or open locks check from 30ft away. I might as well never add a single trap to anything ever again. </p><p></p><p>Now, my player was a bit upset about my ruling and asked me to check around the boards. So, without further ado, I ask the august body of ENworlders: am I being too harsh on him?</p></blockquote><p></p>
[QUOTE="Syntallah, post: 6449249, member: 17152"] Just kidding:D The pertinent parts of the [I]Mage Hand [/I]spell: “…You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it…” I, as DM, am using a Sage Advice adjudication from some years ago that [I]Mage Hand [/I]can manipulate an object as if a human was doing so with one hand. So, you can throw a lever or knock a mug off a counter, but you can’t thread a needle. [U]And now for the point[/U]: I have ruled that the Arcane Trickster in my group will make any at distance Thievery checks using his [I]Mage Hand [/I]at Disadvantage. My reasoning is A) Game balance, [I]Mage Hand [/I]is a cantrip, the lowest level magic in the Game and B) there is absolutely no risk or drama if he makes every disable trap check or open locks check from 30ft away. I might as well never add a single trap to anything ever again. Now, my player was a bit upset about my ruling and asked me to check around the boards. So, without further ado, I ask the august body of ENworlders: am I being too harsh on him? [/QUOTE]
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Mage Hand and the No Good, Low Down, Dirty Rotten Arcane Trickster
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