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*Dungeons & Dragons
Mage Hand and the No Good, Low Down, Dirty Rotten Arcane Trickster
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<blockquote data-quote="I'm A Banana" data-source="post: 6449407" data-attributes="member: 2067"><p>I think so, yeah. I mean, I can take <em>unseen servant</em> and trigger every trap in a 60' radius of myself, so if there's no risk or drama at 30', you're holding up risk and drama by a thread. And "game balance" is pretty vague in this context (what's so unbalanced about getting a lot of out of cantrip because you've taken a class that specifically gets a lot out of that cantrip?)</p><p></p><p>The thing that might make you both happy is to ramp up your trap game. 30' should be safe<em>r</em>, but not safe. And triggering a trap should have effects like calling the dungeon down on the partys' heads or wrecking items in the room that make it unwelcome as well. Let them get past minor traps that are inconveniences or setbacks, but deadly and dangerous traps should still have some effect on them (perhaps halved).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6449407, member: 2067"] I think so, yeah. I mean, I can take [I]unseen servant[/I] and trigger every trap in a 60' radius of myself, so if there's no risk or drama at 30', you're holding up risk and drama by a thread. And "game balance" is pretty vague in this context (what's so unbalanced about getting a lot of out of cantrip because you've taken a class that specifically gets a lot out of that cantrip?) The thing that might make you both happy is to ramp up your trap game. 30' should be safe[I]r[/I], but not safe. And triggering a trap should have effects like calling the dungeon down on the partys' heads or wrecking items in the room that make it unwelcome as well. Let them get past minor traps that are inconveniences or setbacks, but deadly and dangerous traps should still have some effect on them (perhaps halved). [/QUOTE]
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Mage Hand and the No Good, Low Down, Dirty Rotten Arcane Trickster
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