Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mage Hand and the No Good, Low Down, Dirty Rotten Arcane Trickster
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorhook" data-source="post: 6449910" data-attributes="member: 58401"><p>Time for a rambling old man story: One of my players is playing a champion, and at 3rd level he got the ability to deal a critical hit on a 19 as well as a 20. My brain reached back to 3E days, when criticals had to be confirmed, and so even though certain weapons had expanded "critical threat" ranges (19-20, for example), only a natural 20 was assumed to be an autohit, even though a natural 19 could still deal critical damage on confirmation. Butterfly Effect-ing my way back to 2014, I concluded that the 5E champion at my table still couldn't autohit on a 19, and that the feature only served to allow him to potentially deal critical damage on attack rolls of 19 as well as 20, but only if the total attack beat the target's AC. The champion's player protested this ruling, saying I was nerfing a cool ability that's important to his character. I decided to look into it. After some research and though, I concluded that 5E is meant to be quick, simple, and straightforward. Champions are supposed to be top-notch melee warriors, the kind who might score critical hits twice as often as other characters. I realized that this ability, while powerful, was hardly gamebreaking. Moreover, I realized the costs of my initial decision: I was spoiling my player's fun, and I was creating (marginally) more work for myself by complicating the hit-resolution mechanic. The cost-benefit of banning champions for autohitting on 19 just didn't work out in my favour, and so I reversed my decision and apologized for my foolishness, as well as explained why and how I came to that point. Three months later, the champion is still going strong, critting all over town, and my game is more fun than ever.</p><p></p><p>The point of my story is that sometimes, even we experienced DMs can make bad gut-decisions. Being awesome with mage hand is the whole point of being an arcane trickster.</p></blockquote><p></p>
[QUOTE="doctorhook, post: 6449910, member: 58401"] Time for a rambling old man story: One of my players is playing a champion, and at 3rd level he got the ability to deal a critical hit on a 19 as well as a 20. My brain reached back to 3E days, when criticals had to be confirmed, and so even though certain weapons had expanded "critical threat" ranges (19-20, for example), only a natural 20 was assumed to be an autohit, even though a natural 19 could still deal critical damage on confirmation. Butterfly Effect-ing my way back to 2014, I concluded that the 5E champion at my table still couldn't autohit on a 19, and that the feature only served to allow him to potentially deal critical damage on attack rolls of 19 as well as 20, but only if the total attack beat the target's AC. The champion's player protested this ruling, saying I was nerfing a cool ability that's important to his character. I decided to look into it. After some research and though, I concluded that 5E is meant to be quick, simple, and straightforward. Champions are supposed to be top-notch melee warriors, the kind who might score critical hits twice as often as other characters. I realized that this ability, while powerful, was hardly gamebreaking. Moreover, I realized the costs of my initial decision: I was spoiling my player's fun, and I was creating (marginally) more work for myself by complicating the hit-resolution mechanic. The cost-benefit of banning champions for autohitting on 19 just didn't work out in my favour, and so I reversed my decision and apologized for my foolishness, as well as explained why and how I came to that point. Three months later, the champion is still going strong, critting all over town, and my game is more fun than ever. The point of my story is that sometimes, even we experienced DMs can make bad gut-decisions. Being awesome with mage hand is the whole point of being an arcane trickster. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mage Hand and the No Good, Low Down, Dirty Rotten Arcane Trickster
Top