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Mage Hand and the No Good, Low Down, Dirty Rotten Arcane Trickster
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<blockquote data-quote="Unwise" data-source="post: 6582914" data-attributes="member: 98008"><p>The group I DM for has an Arcane Trickster and I have not found too much loss of drama with disarming traps. Normally it is only the rogue in the area anyway, it always felt a little punitive that they were the only guys taking trap damage anyway.</p><p></p><p>Without doing anything special to stuff up the character's ability, I still find traps interesting.</p><p></p><p>- Traps still need to be detected, so the PCs still fear them.</p><p>- Some traps are noisy, or may contain alarms. The main issue is not the 2d6 damage the thief missed out on, it is the fact it is calling the guards.</p><p>- Not all traps are damaging, some just drop a portcullis, release a beast, flood a room or lock some doors.</p><p>- Whatever is in the chest may well be destroyed by the trap, often that is the intent.</p><p>- Sometimes the Arcane Trickster has to make a perception roll to determine if their disarming worked. They might be too far away to hear the click.</p><p>- They still need to get up close to the trap to see what they are dealing with, it is just as the 'cutting the blue wire' stage that they back out.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6582914, member: 98008"] The group I DM for has an Arcane Trickster and I have not found too much loss of drama with disarming traps. Normally it is only the rogue in the area anyway, it always felt a little punitive that they were the only guys taking trap damage anyway. Without doing anything special to stuff up the character's ability, I still find traps interesting. - Traps still need to be detected, so the PCs still fear them. - Some traps are noisy, or may contain alarms. The main issue is not the 2d6 damage the thief missed out on, it is the fact it is calling the guards. - Not all traps are damaging, some just drop a portcullis, release a beast, flood a room or lock some doors. - Whatever is in the chest may well be destroyed by the trap, often that is the intent. - Sometimes the Arcane Trickster has to make a perception roll to determine if their disarming worked. They might be too far away to hear the click. - They still need to get up close to the trap to see what they are dealing with, it is just as the 'cutting the blue wire' stage that they back out. [/QUOTE]
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Mage Hand and the No Good, Low Down, Dirty Rotten Arcane Trickster
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