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Mage Hand and Trap Avoidance
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<blockquote data-quote="Charlaquin" data-source="post: 9602185" data-attributes="member: 6779196"><p>I don’t think simple traps and locks are really meant to be something problems. If you want getting through a door to be a something problem, it should be sealed by more elaborate, difficult to bypass means than a lock that can be picked with thieves’ tools. Make it some kind of complex mechanism or magical seal that needs a specific key or more complex sequence of actions to undo. Likewise, if you want a trap to be a something problem, make it an elaborate puzzle encounter like the aforementioned sealed room slowly filling with water or sand or something like that. Basic padlocks and pit traps serve a different purpose, they’re not real challenges, they’re minor speed bumps, and their periodic occurrence changes the way players have to approach the dungeon environment.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9602185, member: 6779196"] I don’t think simple traps and locks are really meant to be something problems. If you want getting through a door to be a something problem, it should be sealed by more elaborate, difficult to bypass means than a lock that can be picked with thieves’ tools. Make it some kind of complex mechanism or magical seal that needs a specific key or more complex sequence of actions to undo. Likewise, if you want a trap to be a something problem, make it an elaborate puzzle encounter like the aforementioned sealed room slowly filling with water or sand or something like that. Basic padlocks and pit traps serve a different purpose, they’re not real challenges, they’re minor speed bumps, and their periodic occurrence changes the way players have to approach the dungeon environment. [/QUOTE]
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