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Mage Hand and Trap Avoidance
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<blockquote data-quote="grimmgoose" data-source="post: 9602206" data-attributes="member: 7042183"><p>You're right, it's the point of the spell.</p><p></p><p>I'm saying it's a bad spell, <em>because that's a bad point. </em></p><p></p><p>Arcane Eye gives one player the spotlight, and the gameplay looks like one of two ways:</p><p></p><p>Option 1:</p><ul> <li data-xf-list-type="ul"><strong>DM</strong>: Okay, you see a long hallway, with one door at the far end, a hole in the wall on the left, and a door on the right.</li> <li data-xf-list-type="ul"><strong>Player with Arcane Eye</strong>: Okay, I go through the door on the right. Through the key hole.</li> <li data-xf-list-type="ul"><strong>DM: </strong>You see x, y, z, plus a, b, c.</li> <li data-xf-list-type="ul"><strong>Arcane Eye</strong>: Okay, now the hole on the left.</li> <li data-xf-list-type="ul"><strong>DM: </strong>You see a trap. Also d, e, f.</li> <li data-xf-list-type="ul"><strong>Arcane Eye</strong>: Nice. Now the door in the center.</li> <li data-xf-list-type="ul"><strong>DM</strong>: [to the rest of the party: <em>"yeah, go ahead and grab some snacks. We'll be here awhile"</em>]. This looks like an armory. You see g, h, and i. Opposite this room are two more doors...</li> </ul><p>ad infinitum until the player gets bored, the party (or the DM) revolts, or the dungeon is fully mapped out.</p><p></p><p>Option 2:</p><ul> <li data-xf-list-type="ul"><strong>DM:</strong> not this again. Look, here's the map. Let's just say you know where everything is. Let's move on.</li> </ul><p></p><p></p><p>Fundamentally, it's a spell that encourages boring gameplay. The fact that boring gameplay 'is the point' doesn't make it any better.</p></blockquote><p></p>
[QUOTE="grimmgoose, post: 9602206, member: 7042183"] You're right, it's the point of the spell. I'm saying it's a bad spell, [I]because that's a bad point. [/I] Arcane Eye gives one player the spotlight, and the gameplay looks like one of two ways: Option 1: [LIST] [*][B]DM[/B]: Okay, you see a long hallway, with one door at the far end, a hole in the wall on the left, and a door on the right. [*][B]Player with Arcane Eye[/B]: Okay, I go through the door on the right. Through the key hole. [*][B]DM: [/B]You see x, y, z, plus a, b, c. [*][B]Arcane Eye[/B]: Okay, now the hole on the left. [*][B]DM: [/B]You see a trap. Also d, e, f. [*][B]Arcane Eye[/B]: Nice. Now the door in the center. [*][B]DM[/B]: [to the rest of the party: [I]"yeah, go ahead and grab some snacks. We'll be here awhile"[/I]]. This looks like an armory. You see g, h, and i. Opposite this room are two more doors... [/LIST] ad infinitum until the player gets bored, the party (or the DM) revolts, or the dungeon is fully mapped out. Option 2: [LIST] [*][B]DM:[/B] not this again. Look, here's the map. Let's just say you know where everything is. Let's move on. [/LIST] Fundamentally, it's a spell that encourages boring gameplay. The fact that boring gameplay 'is the point' doesn't make it any better. [/QUOTE]
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