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Mage Hand and Trap Avoidance
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<blockquote data-quote="Smackpixi" data-source="post: 9602330" data-attributes="member: 7028579"><p>I see this has moved on from OP, but a couple thoughts.</p><p></p><p>I don’t see this as a problem, think of any movie where someone is disarming a bomb, cutting the blue wire is not a great exciting act, everything around it was though. And not every trap has to be interesting , ok to have some boring ones too. The boring traps make the interesting ones different and exciting. Also, just cause the solution is simple, doesn’t mean discovering it wasn’t. And even when acting on a thing at a distance removes danger to the PCs, doesn’t have to mean it removes danger to others, the treasure, or McMuffin.</p><p></p><p>In no way does it. There’s plenty of ways to block it, especially at the level at which you get it, and, while it might figure out where all the walls are, all the creatures in the dungeon are on the move, and it can’t smell or hear, so, there’s always plenty more ways to reveal something.</p></blockquote><p></p>
[QUOTE="Smackpixi, post: 9602330, member: 7028579"] I see this has moved on from OP, but a couple thoughts. I don’t see this as a problem, think of any movie where someone is disarming a bomb, cutting the blue wire is not a great exciting act, everything around it was though. And not every trap has to be interesting , ok to have some boring ones too. The boring traps make the interesting ones different and exciting. Also, just cause the solution is simple, doesn’t mean discovering it wasn’t. And even when acting on a thing at a distance removes danger to the PCs, doesn’t have to mean it removes danger to others, the treasure, or McMuffin. In no way does it. There’s plenty of ways to block it, especially at the level at which you get it, and, while it might figure out where all the walls are, all the creatures in the dungeon are on the move, and it can’t smell or hear, so, there’s always plenty more ways to reveal something. [/QUOTE]
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