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Mage Hand and Trap Avoidance
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<blockquote data-quote="MGibster" data-source="post: 9602647" data-attributes="member: 4534"><p>There's always verisimilitude, right? Imagine you're going to enter a dungeon to search for the phylactery of a lich. Outside the entrance is a grisly display, mounted on dozens of pikes you see the severed heads of adventurers who attempted and failed at the task you've set out to accomplish. Is this going to keep a stalwart player character such as yourself out of the dungeon? Heck, no. You're made of sterner stuff. But within the setting, it could help explain why people from the nearby town avoid this place instead of trying to plunder any treasures within themselves. It also serves as a warning to the PCs that this is a dangerous place. Though knowing PCs, they probably won't think they're endangered anyway.</p><p></p><p>My biggest dislike of traps is how they slow the game down. I don't miss the old days of PCs walking around with 10 foot poles probing everything around them. I don't like them taking a lot of time to check for traps at every single door. It's just boring and I'd rather get on to something entertaining. If I'm going to have a trap, I want it to be entertaining. I don't even care if it's harmful, I just want it to be entertaining.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9602647, member: 4534"] There's always verisimilitude, right? Imagine you're going to enter a dungeon to search for the phylactery of a lich. Outside the entrance is a grisly display, mounted on dozens of pikes you see the severed heads of adventurers who attempted and failed at the task you've set out to accomplish. Is this going to keep a stalwart player character such as yourself out of the dungeon? Heck, no. You're made of sterner stuff. But within the setting, it could help explain why people from the nearby town avoid this place instead of trying to plunder any treasures within themselves. It also serves as a warning to the PCs that this is a dangerous place. Though knowing PCs, they probably won't think they're endangered anyway. My biggest dislike of traps is how they slow the game down. I don't miss the old days of PCs walking around with 10 foot poles probing everything around them. I don't like them taking a lot of time to check for traps at every single door. It's just boring and I'd rather get on to something entertaining. If I'm going to have a trap, I want it to be entertaining. I don't even care if it's harmful, I just want it to be entertaining. [/QUOTE]
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