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General Tabletop Discussion
*Pathfinder & Starfinder
Mage hunter - please help with my concept
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<blockquote data-quote="Sound of Azure" data-source="post: 3711615" data-attributes="member: 40749"><p>Your vision and the class do not apear to match up, IMO!</p><p></p><p>Mage hunter to me implies someone who is not only good at resisting magic, but is also good at shutting down and harming spellcasters. Your class certainly has good defences, but needs a bit more oomph in the other categories.</p><p></p><p></p><p>Cool, except that it should only work against spells, spell-like abilities, and possibly supernatural abilities. This would suit the theme and name much better.</p><p></p><p></p><p>Add in the following lines: </p><p>The mage hunter must concentrate to gain further information with this ability. The mage hunter's caster level is equal to his class level. This ability can be dispelled, but the mage hunter may invoke it again as a free action. </p><p></p><p></p><p>Sounds cool.</p><p></p><p></p><p>By all appearances this is not a physical combat class, so this ability seems somewhat incongrous.</p><p></p><p></p><p>Appropriate, I think. You might consider also adding in Mettle, but only against spells/spell-like abilities.</p><p></p><p>===</p><p>So, what would I add? </p><p></p><p>->Improved Counterspelling capability would be good.</p><p>->As I said above, spell and spell-like ability dependent Mettle. OR</p><p>->Gain spell immunity to a specific spell at certain class levels (follows Wizard spell level aquisition: a 0 and 1st-level spell at class level 1, a 2nd-level spell at 3rd class level, and so on).</p><p>->Improved ability to disrupt spellcasting through damage (level-dependent bonus on the Concentration DC). OR</p><p>->Your damaging spells gain bonus damage against spell-spell-like ability using creatures.</p><p>->Spell failure inducing aura (within your threatened area? 10' radius? 30' radius), improves with level. Can use for only a few rounds per day.</p><p>->Medium base attack</p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 3711615, member: 40749"] Your vision and the class do not apear to match up, IMO! Mage hunter to me implies someone who is not only good at resisting magic, but is also good at shutting down and harming spellcasters. Your class certainly has good defences, but needs a bit more oomph in the other categories. Cool, except that it should only work against spells, spell-like abilities, and possibly supernatural abilities. This would suit the theme and name much better. Add in the following lines: The mage hunter must concentrate to gain further information with this ability. The mage hunter's caster level is equal to his class level. This ability can be dispelled, but the mage hunter may invoke it again as a free action. Sounds cool. By all appearances this is not a physical combat class, so this ability seems somewhat incongrous. Appropriate, I think. You might consider also adding in Mettle, but only against spells/spell-like abilities. === So, what would I add? ->Improved Counterspelling capability would be good. ->As I said above, spell and spell-like ability dependent Mettle. OR ->Gain spell immunity to a specific spell at certain class levels (follows Wizard spell level aquisition: a 0 and 1st-level spell at class level 1, a 2nd-level spell at 3rd class level, and so on). ->Improved ability to disrupt spellcasting through damage (level-dependent bonus on the Concentration DC). OR ->Your damaging spells gain bonus damage against spell-spell-like ability using creatures. ->Spell failure inducing aura (within your threatened area? 10' radius? 30' radius), improves with level. Can use for only a few rounds per day. ->Medium base attack [/QUOTE]
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Mage hunter - please help with my concept
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