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Mage Hunter PrC, opinions?
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<blockquote data-quote="Hawken" data-source="post: 2200880" data-attributes="member: 23619"><p>How did you come up with the name? The class doesn't seem to have much to do with witches rather than arcane casters. </p><p></p><p>BAB requirement is high for a class that is not really a combat class, despite the name. </p><p></p><p>Why did you decide that Know (arcana) needed 10 ranks? Why not Spellcraft? Or something else? Why the requirement to cast 3rd level abjurations? Why not evocations or enchantments?</p><p></p><p>Iron Will is a good req. but what does Track have to do with the class? This isn't remotely ranger-based and with the emphasis on magical skills, Track seems out of place.</p><p></p><p>BAB is too high for a non-combat oriented class and if you are granting caster level advancement the BAB should be maybe the same as a rogue, not a fighter.</p><p></p><p>Detect Evil is too powerful for at will. Maybe limit to a number of times per day as a spell like ability.</p><p></p><p>Evasion is seriously out of place, even with its limit on the armor worn. Maybe call it Arcane Evasion or something and limit its effect to arcane spells. </p><p></p><p>Aura of courage is out of place too. Maybe a +4 bonus to fear spells and effects instead. Nothing inspirational about this class to justify a courage bonus to anyone standing nearby. </p><p></p><p>Mage Slayer is interesting but over powered, having a -20 penalty to Concentration at 10th level is excessive. Maybe -2 at 4th, -4 at 6th, -6 at 8th and -8 at 10th. Also, maybe figure a reason how this happens. If I was a witch facing a character like this, I'd be a hell of a lot MORE focused than not. </p><p></p><p>Remove Improved Evasion and if you restrict it to the suggestion above concerning Evasion, then give it at 7th or 8th level instead. </p><p></p><p>Inspire fear is too strong. You need to limit it to maybe 1 or 2 times a day and at your caster level. </p><p></p><p>At will True Seeing is WAY too powerful. Maybe 1/day is good since this is a divine power being accessed by an otherwise arcane caster. </p><p></p><p>The SR is interesting, but pointless at later levels. You should give it at maybe 1st and make it 10 + 2 points per Witch Hunter level. That way it can still be of use at the earlier levels instead of only at the higher levels when many opponents would be able to beat that caster level check. </p><p></p><p>Arcane Tracker should be toned down to maybe one use per point of Int modifier where each use can trace a spell (teleport start and end, fly start and end, etc.). There are spells that duplicate these effects but I think they are around 4th or 5th level and duplicating that at will is too powerful.</p><p></p><p>The Pierce Magical Protections should be reduced to Greater Dispel Magic at caster level instead of 20th. </p><p></p><p>One final note, this class seems to focus against wizards in general and evil wizards more specifically and I could find nothing about it to indicate a focus toward hunting witches. You should check out the Ravenloft Player's Handbook, it has a Monster Hunter prestige class and a more specialized prestige class that is probably a lot closer to what you are looking for. That book also has a lot of info on hags and witches too which could only help you develop what you are wanting to make. </p><p></p><p>Also, unless I am mistaken, Favored Enemies are races not classes. You could not have Arcane Spellcaster as a Favored Enemy. </p><p></p><p>One more thing, it is very odd that you almost have to be an arcane caster to take this class, and arcane casters are what this class trains to kill. It would make more sense for you to focus on overcoming magical abilities rather than improving them.</p></blockquote><p></p>
[QUOTE="Hawken, post: 2200880, member: 23619"] How did you come up with the name? The class doesn't seem to have much to do with witches rather than arcane casters. BAB requirement is high for a class that is not really a combat class, despite the name. Why did you decide that Know (arcana) needed 10 ranks? Why not Spellcraft? Or something else? Why the requirement to cast 3rd level abjurations? Why not evocations or enchantments? Iron Will is a good req. but what does Track have to do with the class? This isn't remotely ranger-based and with the emphasis on magical skills, Track seems out of place. BAB is too high for a non-combat oriented class and if you are granting caster level advancement the BAB should be maybe the same as a rogue, not a fighter. Detect Evil is too powerful for at will. Maybe limit to a number of times per day as a spell like ability. Evasion is seriously out of place, even with its limit on the armor worn. Maybe call it Arcane Evasion or something and limit its effect to arcane spells. Aura of courage is out of place too. Maybe a +4 bonus to fear spells and effects instead. Nothing inspirational about this class to justify a courage bonus to anyone standing nearby. Mage Slayer is interesting but over powered, having a -20 penalty to Concentration at 10th level is excessive. Maybe -2 at 4th, -4 at 6th, -6 at 8th and -8 at 10th. Also, maybe figure a reason how this happens. If I was a witch facing a character like this, I'd be a hell of a lot MORE focused than not. Remove Improved Evasion and if you restrict it to the suggestion above concerning Evasion, then give it at 7th or 8th level instead. Inspire fear is too strong. You need to limit it to maybe 1 or 2 times a day and at your caster level. At will True Seeing is WAY too powerful. Maybe 1/day is good since this is a divine power being accessed by an otherwise arcane caster. The SR is interesting, but pointless at later levels. You should give it at maybe 1st and make it 10 + 2 points per Witch Hunter level. That way it can still be of use at the earlier levels instead of only at the higher levels when many opponents would be able to beat that caster level check. Arcane Tracker should be toned down to maybe one use per point of Int modifier where each use can trace a spell (teleport start and end, fly start and end, etc.). There are spells that duplicate these effects but I think they are around 4th or 5th level and duplicating that at will is too powerful. The Pierce Magical Protections should be reduced to Greater Dispel Magic at caster level instead of 20th. One final note, this class seems to focus against wizards in general and evil wizards more specifically and I could find nothing about it to indicate a focus toward hunting witches. You should check out the Ravenloft Player's Handbook, it has a Monster Hunter prestige class and a more specialized prestige class that is probably a lot closer to what you are looking for. That book also has a lot of info on hags and witches too which could only help you develop what you are wanting to make. Also, unless I am mistaken, Favored Enemies are races not classes. You could not have Arcane Spellcaster as a Favored Enemy. One more thing, it is very odd that you almost have to be an arcane caster to take this class, and arcane casters are what this class trains to kill. It would make more sense for you to focus on overcoming magical abilities rather than improving them. [/QUOTE]
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