Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mage Hunter PrC, opinions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wyldemage" data-source="post: 2203955" data-attributes="member: 10525"><p>Mage Hunter</p><p></p><p>Requirements:</p><p>Alignment: any nonevil</p><p>Base Attack Bonus: +5</p><p>Skills: Knowledge(Arcana) 5 ranks, Spellcraft 10 ranks, Survival 10 ranks</p><p>Feats: Iron Will, Track</p><p>Spells: Ability to cast 3rd level Abjurations</p><p></p><p></p><p></p><p><strong>Class Skills:</strong></p><p></p><p>Alchemy(Int), Climb(Str), Concentration(Con), Craft(Int), Heal(Wis), Hide(Dex), Jump(Str), Knowledge(Arcana)(Int), Knowledge(Religion)(Int), Knowledge(Lore)(Int), Listen(Wis), Move Silently(Dex), Scry(Int,exclusive), Search(Int), Sense Motive(Wis), Spellcraft(Int), Spot(Wis), Swim(Str), Use Rope(Dex), Survival(Wis). </p><p>Skill points per level: 4 + Int modifier</p><p></p><p></p><p><strong>Class Features:</strong></p><p></p><p></p><p>Class Level BaB Fort Save Ref Save Will Save Special Spells/Day </p><p>1st +1 +2 +0 +2 Detect Evil, Resolve</p><p>2nd +2 +3 +0 +3 Arcane Evasion +1 lvl/ex.class</p><p>3rd +3 +3 +1 +3 Resist Evil Magic</p><p>4th +4 +4 +1 +4 Mage Slayer +1 lvl/ex.class</p><p>5th +5 +4 +1 +4 </p><p>6th +6 +5 +2 +5 Inspire Fear +1 lvl/ex.class</p><p>7th +7 +5 +2 +5 Pierce Magical Concealments</p><p>8th +8 +6 +2 +6 Imp. Arcane Evasion +1 lvl/ex.class</p><p>9th +9 +6 +3 +6 Arcane Tracker </p><p>10th +10 +7 +3 +7 Pierce Mag. Defense +1 lvl/ex.class</p><p></p><p></p><p><strong>The following are class features of the Mage Hunter.</strong></p><p><em>Weapon and Armor Proficiency:</em> Mage hunters are proficient in all simple and martial weapons and with all armors.</p><p><em>Spells per Day</em>: A mage hunter continues her magical training as well as perfecting the techniques of the Hunter. At 2nd level and every even level thereafter the mage hunter gains new spells per day and spells known as if she had advanced one level in her spellcasting class. She does not gain any other benefit from the spellcasting class.</p><p></p><p><em>Detect Evil</em>: At will, the mage hunter can use detect evil as a spell-like ability.</p><p><em>Resolve</em>: A mage hunter applies her wisdom modifier(if positive) as a bonus on all saving throws.</p><p><em>Arcane Evasion</em>: At 2nd level and higher, a mage hunter can avoid magical attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save she instead takes no damage. Arcane Evasion can only be used if the mage hunter is wearing light or no armor, and isn't helpless(such as paralyzed or unconscious). This applies to Arcane effects only.</p><p><em>Mage Slayer</em>: Enemy spellcasters which you threaten suffer a -2 penalty per mage hunter level you possess to their Concentration checks due to your training, in spellcraft, you know how to best disorient, distract, or disable a spellcaster during casting.</p><p><em>Improved Arcane Evasion</em>: At 8th level and above, a mage hunter can avoid magical attacks with ease. If the mage hunter makes a successful Reflex save against an attack that normally deals half damage on a successful save she instead takes no damage. Even if she fails her save, she takes only half damage from the attack. Evasion can only be used if the mage hunter is wearing light or no armor, and isn't helpless(such as paralyzed or unconscious). This applies to arcane effects only.</p><p><em>Inspire Fear</em>: Your reputation precedes you. Any spellcaster, his familiar, cohorts, or henchmen are affected by the effects of the Fear spell, as if cast by a 20th level caster 3x a day as a spell-like ability.</p><p><em>Pierce Magical Concealments/Phantasms</em>: Once a day, the mage hunter can use True Seeing as a spell-like ability.</p><p><em>NonDetection</em>: The mage hunter is warded at 7th level by a continous nondetection effect as per the spell. To overcome the ward, the caster of the divination must succeed on a DC 35 caster level check. This is a supernatural ability.</p><p><em>Resist Evil Magic</em>: At 3rd level, a mage hunter gains a specialized spell resistance equal to 10 + 2 per her mage hunter class level. This spell resistance applies only to evil spells or spell-like abilities, or spells cast by evil creatures.</p><p><em>Arcane Tracker</em>: The mage hunter has perfected the art of tracking to the point that he can discern the residual traces of transportation spells, and with a successful spellcraft check can determine where the spell led. By successfully passing the caster level check the mage hunter can follow tracks through dimension doors, over teleportations, and even across planes to continue hounding their prey. Useable a number of times/day equal to INT modifier.</p><p><em>Pierce Magical Protections</em>: At 10th level the mage hunter gains the ability to destroy the magical protections wizards weave around themselves. Up to 3 times a day, a witch hunter may declare a targeted dispel at any spellcaster he attacks in melee. If the strike successfully hits, the target is affected by a Greater Dispel Magic at caster level.</p></blockquote><p></p>
[QUOTE="Wyldemage, post: 2203955, member: 10525"] Mage Hunter Requirements: Alignment: any nonevil Base Attack Bonus: +5 Skills: Knowledge(Arcana) 5 ranks, Spellcraft 10 ranks, Survival 10 ranks Feats: Iron Will, Track Spells: Ability to cast 3rd level Abjurations [B]Class Skills:[/B] Alchemy(Int), Climb(Str), Concentration(Con), Craft(Int), Heal(Wis), Hide(Dex), Jump(Str), Knowledge(Arcana)(Int), Knowledge(Religion)(Int), Knowledge(Lore)(Int), Listen(Wis), Move Silently(Dex), Scry(Int,exclusive), Search(Int), Sense Motive(Wis), Spellcraft(Int), Spot(Wis), Swim(Str), Use Rope(Dex), Survival(Wis). Skill points per level: 4 + Int modifier [B]Class Features:[/B] Class Level BaB Fort Save Ref Save Will Save Special Spells/Day 1st +1 +2 +0 +2 Detect Evil, Resolve 2nd +2 +3 +0 +3 Arcane Evasion +1 lvl/ex.class 3rd +3 +3 +1 +3 Resist Evil Magic 4th +4 +4 +1 +4 Mage Slayer +1 lvl/ex.class 5th +5 +4 +1 +4 6th +6 +5 +2 +5 Inspire Fear +1 lvl/ex.class 7th +7 +5 +2 +5 Pierce Magical Concealments 8th +8 +6 +2 +6 Imp. Arcane Evasion +1 lvl/ex.class 9th +9 +6 +3 +6 Arcane Tracker 10th +10 +7 +3 +7 Pierce Mag. Defense +1 lvl/ex.class [B]The following are class features of the Mage Hunter.[/B] [I]Weapon and Armor Proficiency:[/I] Mage hunters are proficient in all simple and martial weapons and with all armors. [I]Spells per Day[/I]: A mage hunter continues her magical training as well as perfecting the techniques of the Hunter. At 2nd level and every even level thereafter the mage hunter gains new spells per day and spells known as if she had advanced one level in her spellcasting class. She does not gain any other benefit from the spellcasting class. [I]Detect Evil[/I]: At will, the mage hunter can use detect evil as a spell-like ability. [I]Resolve[/I]: A mage hunter applies her wisdom modifier(if positive) as a bonus on all saving throws. [I]Arcane Evasion[/I]: At 2nd level and higher, a mage hunter can avoid magical attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save she instead takes no damage. Arcane Evasion can only be used if the mage hunter is wearing light or no armor, and isn't helpless(such as paralyzed or unconscious). This applies to Arcane effects only. [I]Mage Slayer[/I]: Enemy spellcasters which you threaten suffer a -2 penalty per mage hunter level you possess to their Concentration checks due to your training, in spellcraft, you know how to best disorient, distract, or disable a spellcaster during casting. [I]Improved Arcane Evasion[/I]: At 8th level and above, a mage hunter can avoid magical attacks with ease. If the mage hunter makes a successful Reflex save against an attack that normally deals half damage on a successful save she instead takes no damage. Even if she fails her save, she takes only half damage from the attack. Evasion can only be used if the mage hunter is wearing light or no armor, and isn't helpless(such as paralyzed or unconscious). This applies to arcane effects only. [I]Inspire Fear[/I]: Your reputation precedes you. Any spellcaster, his familiar, cohorts, or henchmen are affected by the effects of the Fear spell, as if cast by a 20th level caster 3x a day as a spell-like ability. [I]Pierce Magical Concealments/Phantasms[/I]: Once a day, the mage hunter can use True Seeing as a spell-like ability. [I]NonDetection[/I]: The mage hunter is warded at 7th level by a continous nondetection effect as per the spell. To overcome the ward, the caster of the divination must succeed on a DC 35 caster level check. This is a supernatural ability. [I]Resist Evil Magic[/I]: At 3rd level, a mage hunter gains a specialized spell resistance equal to 10 + 2 per her mage hunter class level. This spell resistance applies only to evil spells or spell-like abilities, or spells cast by evil creatures. [I]Arcane Tracker[/I]: The mage hunter has perfected the art of tracking to the point that he can discern the residual traces of transportation spells, and with a successful spellcraft check can determine where the spell led. By successfully passing the caster level check the mage hunter can follow tracks through dimension doors, over teleportations, and even across planes to continue hounding their prey. Useable a number of times/day equal to INT modifier. [I]Pierce Magical Protections[/I]: At 10th level the mage hunter gains the ability to destroy the magical protections wizards weave around themselves. Up to 3 times a day, a witch hunter may declare a targeted dispel at any spellcaster he attacks in melee. If the strike successfully hits, the target is affected by a Greater Dispel Magic at caster level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mage Hunter PrC, opinions?
Top